// frame1
Bounds: (x=-0.3, y=0.1, w=65, h=65)
Rect: (x=-0.3, y=0.1, w=65, h=65)
hitTest: false
hitTestPoint:true
hitTestPoint Non-Shape:true
// hitbox.gotoAndStop(2);
Bounds: (x=-0.3, y=0.1, w=65, h=65)
Rect: (x=-0.3, y=0.1, w=65, h=65)
hitTest: false
hitTestPoint:true
hitTestPoint Non-Shape:true
// hitbox.gotoAndStop(3);
Bounds: (x=-0.3, y=0.1, w=65, h=65)
Rect: (x=-0.3, y=0.1, w=65, h=65)
hitTest: false
hitTestPoint:true
hitTestPoint Non-Shape:true
// hitbox.gotoAndStop(4);
Bounds: (x=-0.3, y=0.1, w=65, h=65)
Rect: (x=-0.3, y=0.1, w=65, h=65)
hitTest: false
hitTestPoint:true
hitTestPoint Non-Shape:true
// hitbox.gotoAndStop(5);
Bounds: (x=-0.3, y=0.1, w=120, h=65)
Rect: (x=-0.3, y=0.1, w=120, h=65)
hitTest: true
hitTestPoint:true
hitTestPoint Non-Shape:true
