KGame Member List
This is the complete list of members for KGame, including all inherited members.
Abort enum value (defined in KGame) | KGame | |
aboutToLoseConnection(TQ_UINT32 id) | KGameNetwork | protectedslot |
activatePlayer(KPlayer *player) | KGame | |
addPlayer(KPlayer *newplayer) | KGame | |
addProperty(KGamePropertyBase *data) | KGame | |
checkGameOver(KPlayer *player) | KGame | protectedvirtual |
connectToServer(const TQString &host, TQ_UINT16 port) | KGameNetwork | |
cookie() const | KGameNetwork | |
createPlayer(int rtti, int io, bool isvirtual) | KGame | virtual |
dataHandler() const | KGame | |
Debug() | KGame | virtual |
deleteInactivePlayers() (defined in KGame) | KGame | protected |
deletePlayers() (defined in KGame) | KGame | protected |
disconnect() | KGameNetwork | |
electAdmin(TQ_UINT32 clientID) | KGameNetwork | |
emitSignal(KGamePropertyBase *me) | KGame | protectedslot |
End enum value (defined in KGame) | KGame | |
findPlayer(TQ_UINT32 id) const | KGame | |
findProperty(int id) const | KGame | |
gameId() const | KGameNetwork | |
GamePolicy enum name | KGame | |
gameSequence() const | KGame | |
GameStatus enum name | KGame | |
gameStatus() const | KGame | |
hostName() const | KGameNetwork | |
inactivatePlayer(KPlayer *player) | KGame | |
inactivePlayerList() | KGame | |
inactivePlayerList() const | KGame | |
Init enum value (defined in KGame) | KGame | |
Intro enum value (defined in KGame) | KGame | |
isAdmin() const | KGameNetwork | |
isMaster() const | KGameNetwork | |
isNetwork() const | KGameNetwork | |
isOfferingConnections() const | KGameNetwork | |
isRunning() const | KGame | |
KGame(int cookie=42, TQObject *parent=0) | KGame | |
KGameNetwork(int cookie=42, TQObject *parent=0) | KGameNetwork | |
KGamePlayerList typedef (defined in KGame) | KGame | |
load(TQDataStream &stream, bool reset=true) | KGame | virtual |
load(TQString filename, bool reset=true) | KGame | virtual |
loadgame(TQDataStream &stream, bool network, bool reset) | KGame | protectedvirtual |
loadPlayer(TQDataStream &stream, bool isvirtual=false) | KGame | protected |
lock() | KGameNetwork | virtual |
maxPlayers() const | KGame | |
messageClient() const | KGameNetwork | |
messageServer() const | KGameNetwork | |
minPlayers() const | KGame | |
negotiateNetworkGame(TQ_UINT32 clientID) | KGame | protectedvirtual |
networkTransmission(TQDataStream &stream, int msgid, TQ_UINT32 receiver, TQ_UINT32 sender, TQ_UINT32 clientID) | KGame | virtual |
newPlayersJoin(KGamePlayerList *oldplayer, KGamePlayerList *newplayer, TQValueList< int > &inactivate) | KGame | inlineprotectedvirtual |
nextPlayer(KPlayer *last, bool exclusive=true) | KGame | virtual |
offerConnections(TQ_UINT16 port) | KGameNetwork | |
Pause enum value (defined in KGame) | KGame | |
playerCount() const | KGame | |
playerDeleted(KPlayer *player) | KGame | |
playerInput(TQDataStream &msg, KPlayer *player)=0 | KGame | protectedpure virtual |
playerInputFinished(KPlayer *player) | KGame | protected |
playerList() | KGame | |
playerList() const | KGame | |
policy() const | KGame | |
PolicyClean enum value (defined in KGame) | KGame | |
PolicyDirty enum value (defined in KGame) | KGame | |
PolicyLocal enum value (defined in KGame) | KGame | |
PolicyUndefined enum value (defined in KGame) | KGame | |
port() const | KGameNetwork | |
prepareNext() | KGame | protectedvirtualslot |
random() const | KGame | |
receiveNetworkTransmission(const TQByteArray &a, TQ_UINT32 clientID) | KGameNetwork | protectedslot |
removePlayer(KPlayer *player) | KGame | inline |
reset() | KGame | virtual |
Run enum value (defined in KGame) | KGame | |
save(TQDataStream &stream, bool saveplayers=true) | KGame | virtual |
save(TQString filename, bool saveplayers=true) | KGame | virtual |
savegame(TQDataStream &stream, bool network, bool saveplayers) | KGame | protectedvirtual |
savePlayer(TQDataStream &stream, KPlayer *player) | KGame | protected |
savePlayers(TQDataStream &stream, KGamePlayerList *list=0) | KGame | protected |
sendError(int error, const TQByteArray &message, TQ_UINT32 receiver=0, TQ_UINT32 sender=0) | KGameNetwork | |
sendGroupMessage(const TQByteArray &msg, int msgid, TQ_UINT32 sender, const TQString &group) | KGame | |
sendGroupMessage(const TQDataStream &msg, int msgid, TQ_UINT32 sender, const TQString &group) (defined in KGame) | KGame | |
sendGroupMessage(int msg, int msgid, TQ_UINT32 sender, const TQString &group) (defined in KGame) | KGame | |
sendGroupMessage(const TQString &msg, int msgid, TQ_UINT32 sender, const TQString &group) (defined in KGame) | KGame | |
sendMessage(const TQByteArray &buffer, int msgid, TQ_UINT32 receiver=0, TQ_UINT32 sender=0) | KGameNetwork | |
sendMessage(const TQDataStream &msg, int msgid, TQ_UINT32 receiver=0, TQ_UINT32 sender=0) | KGameNetwork | |
sendMessage(const TQString &msg, int msgid, TQ_UINT32 receiver=0, TQ_UINT32 sender=0) | KGameNetwork | |
sendMessage(int data, int msgid, TQ_UINT32 receiver=0, TQ_UINT32 sender=0) | KGameNetwork | |
sendPlayerInput(TQDataStream &msg, KPlayer *player, TQ_UINT32 sender=0) | KGame | virtual |
sendPlayerProperty(int msgid, TQDataStream &s, TQ_UINT32 playerId) | KGame | |
sendProperty(int msgid, TQDataStream &stream, bool *sent) | KGame | protectedslot |
sendSystemMessage(const TQByteArray &buffer, int msgid, TQ_UINT32 receiver=0, TQ_UINT32 sender=0) | KGameNetwork | |
sendSystemMessage(int data, int msgid, TQ_UINT32 receiver=0, TQ_UINT32 sender=0) | KGameNetwork | |
sendSystemMessage(const TQDataStream &msg, int msgid, TQ_UINT32 receiver=0, TQ_UINT32 sender=0) | KGameNetwork | |
sendSystemMessage(const TQString &msg, int msgid, TQ_UINT32 receiver=0, TQ_UINT32 sender=0) | KGameNetwork | |
setDiscoveryInfo(const TQString &type, const TQString &name=TQString()) | KGameNetwork | |
setGameSequence(KGameSequence *sequence) | KGame | |
setGameStatus(int status) | KGame | |
setMaster() (defined in KGameNetwork) | KGameNetwork | protected |
setMaxClients(int max) | KGameNetwork | |
setMaxPlayers(uint maxnumber) | KGame | |
setMinPlayers(uint minnumber) | KGame | |
setPolicy(GamePolicy p, bool recursive=true) | KGame | |
signalAdminStatusChanged(bool isAdmin) | KGameNetwork | signal |
signalClientConnected(TQ_UINT32 clientID) | KGameNetwork | signal |
signalClientDisconnected(TQ_UINT32 clientID, bool broken) | KGameNetwork | signal |
signalClientJoinedGame(TQ_UINT32 clientid, KGame *me) | KGame | signal |
signalClientLeftGame(int clientID, int oldgamestatus, KGame *me) | KGame | signal |
signalConnectionBroken() | KGameNetwork | signal |
signalGameOver(int status, KPlayer *current, KGame *me) | KGame | signal |
signalLoad(TQDataStream &stream) | KGame | signal |
signalLoadError(TQDataStream &stream, bool network, int cookie, bool &result) | KGame | signal |
signalLoadPrePlayers(TQDataStream &stream) | KGame | signal |
signalMessageUpdate(int msgid, TQ_UINT32 receiver, TQ_UINT32 sender) | KGame | signal |
signalNetworkData(int msgid, const TQByteArray &buffer, TQ_UINT32 receiver, TQ_UINT32 sender) | KGame | signal |
signalNetworkErrorMessage(int error, TQString text) | KGameNetwork | signal |
signalPlayerJoinedGame(KPlayer *player) | KGame | signal |
signalPlayerLeftGame(KPlayer *player) | KGame | signal |
signalPropertyChanged(KGamePropertyBase *property, KGame *me) | KGame | signal |
signalReplacePlayerIO(KPlayer *player, bool *remove) | KGame | signal |
signalSave(TQDataStream &stream) | KGame | signal |
signalSavePrePlayers(TQDataStream &stream) | KGame | signal |
slotAdminStatusChanged(bool isAdmin) | KGameNetwork | protectedslot |
slotClientConnected(TQ_UINT32 clientId) | KGame | protectedslot |
slotClientDisconnected(TQ_UINT32 clientId, bool broken) | KGame | protectedslot |
slotResetConnection() | KGameNetwork | protectedslot |
slotServerDisconnected() | KGame | protectedslot |
stopServerConnection() | KGameNetwork | |
syncRandom() | KGame | protected |
systemActivatePlayer(KPlayer *player) | KGame | protected |
systemAddPlayer(KPlayer *newplayer) | KGame | protected |
systemInactivatePlayer(KPlayer *player) | KGame | protected |
SystemPause enum value (defined in KGame) | KGame | |
systemPlayerInput(TQDataStream &msg, KPlayer *player, TQ_UINT32 sender=0) | KGame | virtual |
systemRemovePlayer(KPlayer *player, bool deleteit) | KGame | protected |
unlock() | KGameNetwork | virtual |
UserStatus enum value (defined in KGame) | KGame | |
~KGame() | KGame | virtual |
~KGameNetwork() (defined in KGameNetwork) | KGameNetwork | virtual |