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kgamelcd.cpp
1 /*
2  This file is part of the TDE games library
3  Copyright (C) 2001,2002,2003 Nicolas Hadacek (hadacek@kde.org)
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Library General Public
7  License version 2 as published by the Free Software Foundation.
8 
9  This library is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12  Library General Public License for more details.
13 
14  You should have received a copy of the GNU Library General Public License
15  along with this library; see the file COPYING.LIB. If not, write to
16  the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17  Boston, MA 02110-1301, USA.
18 */
19 
20 #include "kgamelcd.h"
21 #include "kgamelcd.moc"
22 
23 #include <tqlayout.h>
24 #include <tqlabel.h>
25 #include <tqtimer.h>
26 
27 #include <tdeglobal.h>
28 
29 
30 //-----------------------------------------------------------------------------
31 KGameLCD::KGameLCD(uint nbDigits, TQWidget *parent, const char *name)
32  : TQLCDNumber(nbDigits, parent, name), _htime(800)
33 {
34  const TQPalette &p = palette();
35  _fgColor = p.color(TQPalette::Active, TQColorGroup::Foreground);
36  _hlColor = p.color(TQPalette::Active, TQColorGroup::HighlightedText);
37 
38  _timer = new TQTimer(this);
39  connect(_timer, TQ_SIGNAL(timeout()), TQ_SLOT(timeout()));
40 
41  setFrameStyle(Panel | Plain);
42  setSegmentStyle(Flat);
43 
44  displayInt(0);
45 }
46 
47 KGameLCD::~KGameLCD()
48 {}
49 
50 void KGameLCD::setDefaultBackgroundColor(const TQColor &color)
51 {
52  TQPalette p = palette();
53  p.setColor(TQColorGroup::Background, color);
54  setPalette(p);
55 }
56 
57 void KGameLCD::setDefaultColor(const TQColor &color)
58 {
59  _fgColor = color;
60  TQPalette p = palette();
61  p.setColor(TQColorGroup::Foreground, color);
62  setPalette(p);
63 }
64 
65 void KGameLCD::setHighlightColor(const TQColor &color)
66 {
67  _hlColor = color;
68 }
69 
70 void KGameLCD::setLeadingString(const TQString &s)
71 {
72  _lead = s;
73  displayInt(0);
74 }
75 
76 void KGameLCD::setHighlightTime(uint time)
77 {
78  _htime = time;
79 }
80 
81 void KGameLCD::resetColor()
82 {
83  setColor(TQColor());
84 }
85 
86 void KGameLCD::setColor(const TQColor &color)
87 {
88  const TQColor &c = (color.isValid() ? color : _fgColor);
89  TQPalette p = palette();
90  p.setColor(TQColorGroup::Foreground, c);
91  setPalette(p);
92 }
93 
94 void KGameLCD::displayInt(int v)
95 {
96  int n = numDigits() - _lead.length();
97  display(_lead + TQString::number(v).rightJustify(n));
98 }
99 
100 void KGameLCD::highlight()
101 {
102  highlight(true);
103  _timer->start(_htime, true);
104 }
105 
106 void KGameLCD::highlight(bool light)
107 {
108  if (light) setColor(_hlColor);
109  else resetColor();
110 }
111 
112 //-----------------------------------------------------------------------------
113 KGameLCDClock::KGameLCDClock(TQWidget *parent, const char *name)
114 : KGameLCD(5, parent, name)
115 {
116  _timerClock = new TQTimer(this);
117  connect(_timerClock, TQ_SIGNAL(timeout()), TQ_SLOT(timeoutClock()));
118 }
119 
120 KGameLCDClock::~KGameLCDClock()
121 {}
122 
123 void KGameLCDClock::timeoutClock()
124 {
125  // waiting an hour does not restart timer
126  if ( _min==59 && _sec==59 ) return;
127  _sec++;
128  if (_sec==60) {
129  _min++;
130  _sec = 0;
131  }
132  showTime();
133 }
134 
135 TQString KGameLCDClock::pretty() const
136 {
137  TQString sec = TQString::number(_sec).rightJustify(2, '0', true);
138  TQString min = TQString::number(_min).rightJustify(2, '0', true);
139  return min + ':' + sec;
140 }
141 
142 void KGameLCDClock::showTime()
143 {
144  display(pretty());
145 }
146 
147 void KGameLCDClock::reset()
148 {
149  _timerClock->stop();
150  _sec = 0;
151  _min = 0;
152  showTime();
153 }
154 
155 void KGameLCDClock::start()
156 {
157  _timerClock->start(1000); // 1 second
158 }
159 
160 void KGameLCDClock::stop()
161 {
162  _timerClock->stop();
163 }
164 
165 uint KGameLCDClock::seconds() const
166 {
167  return _min*60 + _sec;
168 }
169 
170 void KGameLCDClock::setTime(uint sec)
171 {
172  Q_ASSERT( sec<3600 );
173  _sec = sec % 60;
174  _min = sec / 60;
175  showTime();
176 }
177 
178 void KGameLCDClock::setTime(const TQString &s)
179 {
180  Q_ASSERT( s.length()==5 && s[2]==':' );
181  uint min = kMin(s.section(':', 0, 0).toUInt(), uint(59));
182  uint sec = kMin(s.section(':', 1, 1).toUInt(), uint(59));
183  setTime(sec + min*60);
184 }
185 
186 
187 //-----------------------------------------------------------------------------
188 class KGameLCDList::KGameLCDListPrivate
189 {
190 public:
191  TQValueVector<TQLabel *> _leadings;
192 };
193 
194 KGameLCDList::KGameLCDList(const TQString &title, TQWidget *parent,
195  const char *name)
196  : TQWidget(parent, name)
197 {
198  init(title);
199 }
200 
201 KGameLCDList::KGameLCDList(TQWidget *parent, const char *name)
202  : TQWidget(parent, name)
203 {
204  init(TQString());
205 }
206 
207 KGameLCDList::~KGameLCDList()
208 {
209  delete d;
210 }
211 
212 void KGameLCDList::init(const TQString &title)
213 {
214  d = new KGameLCDListPrivate;
215 
216  TQGridLayout *top = new TQGridLayout(this, 1, 2, 5);
217  top->setColStretch(1, 1);
218 
219  _title = new TQLabel(title, this);
220  _title->setAlignment(AlignCenter);
221  top->addMultiCellWidget(_title, 0, 0, 0, 1, AlignCenter);
222 }
223 
224 void KGameLCDList::append(TQLCDNumber *lcd)
225 {
226  append(TQString(), lcd);
227 }
228 
229 void KGameLCDList::append(const TQString &leading, TQLCDNumber *lcd)
230 {
231  uint i = size();
232  TQLabel *label = 0;
233  if ( !leading.isEmpty() ) {
234  label = new TQLabel(leading, this);
235  static_cast<TQGridLayout *>(layout())->addWidget(label, i+1, 0);
236  }
237  d->_leadings.push_back(label);
238  _lcds.push_back(lcd);
239  static_cast<TQGridLayout *>(layout())->addWidget(lcd, i+1, 1);
240 }
241 
242 void KGameLCDList::clear()
243 {
244  for (uint i=0; i<_lcds.size(); i++) {
245  delete d->_leadings[i];
246  delete _lcds[i];
247  }
248  d->_leadings.clear();
249  _lcds.clear();
250 }
KGameLCDClock::setTime
void setTime(uint seconds)
Set the time.
Definition: kgamelcd.cpp:170
KGameLCDList::KGameLCDList
KGameLCDList(const TQString &title, TQWidget *parent=0, const char *name=0)
Constructor.
Definition: kgamelcd.cpp:194
KGameLCD::setHighlightTime
void setHighlightTime(uint time)
Set the highlight duration in milliseconds.
Definition: kgamelcd.cpp:76
KGameLCD
This class is a visually enhanced TQLCDNumber:
Definition: kgamelcd.h:42
KGameLCD::displayInt
void displayInt(int value)
Display the given integer with the (optionnal) leading string.
Definition: kgamelcd.cpp:94
KGameLCD::setColor
void setColor(const TQColor &color)
Set the foreground color.
Definition: kgamelcd.cpp:86
KGameLCDClock::pretty
TQString pretty() const
Definition: kgamelcd.cpp:135
KGameLCDClock::start
virtual void start()
Start the clock from the current time.
Definition: kgamelcd.cpp:155
KGameLCD::highlight
void highlight()
Highlight the LCD with the TQColorGourp::HighlightedText color for a small time (setHighlightTime).
Definition: kgamelcd.cpp:100
KGameLCD::setDefaultColor
void setDefaultColor(const TQColor &color)
Set the default foreground color.
Definition: kgamelcd.cpp:57
KGameLCD::setLeadingString
void setLeadingString(const TQString &s)
Set the string that will be displayed before the integer number to be displayed.
Definition: kgamelcd.cpp:70
KGameLCDClock::seconds
uint seconds() const
Definition: kgamelcd.cpp:165
KGameLCDList::clear
void clear()
Delete all TQLCDNumber and clear the list.
Definition: kgamelcd.cpp:242
KGameLCD::setHighlightColor
void setHighlightColor(const TQColor &color)
Set highlight color.
Definition: kgamelcd.cpp:65
KGameLCDList::size
uint size() const
Definition: kgamelcd.h:240
KGameLCD::resetColor
void resetColor()
Reset the foreground color to the default one.
Definition: kgamelcd.cpp:81
KGameLCDList::append
void append(TQLCDNumber *lcd)
Append a TQLCDNumber at the bottom of the list.
Definition: kgamelcd.cpp:224
KGameLCDList::lcd
TQLCDNumber * lcd(uint i) const
Definition: kgamelcd.h:235
KGameLCDClock::reset
virtual void reset()
Stop the clock and reset it to zero.
Definition: kgamelcd.cpp:147
KGameLCD::setDefaultBackgroundColor
void setDefaultBackgroundColor(const TQColor &color)
Set the default background color.
Definition: kgamelcd.cpp:50
KGameLCDList::title
TQLabel * title() const
Definition: kgamelcd.h:230
KGameLCDClock::stop
virtual void stop()
Stop the clock but do not reset it to zero.
Definition: kgamelcd.cpp:160

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