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  • kgame
kgameversion.h
1 /*
2  This file is part of the TDE games library
3  Copyright (C) 2003 Andreas Beckermann (b_mann@gmx.de)
4  Copyright (C) 2003 Martin Heni (martin@heni-online.de)
5 
6  This library is free software; you can redistribute it and/or
7  modify it under the terms of the GNU Library General Public
8  License version 2 as published by the Free Software Foundation.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Library General Public License for more details.
14 
15  You should have received a copy of the GNU Library General Public License
16  along with this library; see the file COPYING.LIB. If not, write to
17  the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
18  Boston, MA 02110-1301, USA.
19 */
20 /*
21  $Id$
22 */
23 #ifndef __KGAMEVERSION_H__
24 #define __KGAMEVERSION_H__
25 
37 // KGame::savegame() didn't exist in KDE 3.0
38 #define KGAME_HAVE_KGAME_SAVEGAME 1
39 
40 // KGameNetwork::port(), KMessageIO::peerPort() and friends were added in KDE 3.2
41 #define KGAME_HAVE_KGAME_PORT 1
42 
43 // KGameNetwork::hostName(), KMessageIO::peerName() and friends were added in KDE 3.2
44 #define KGAME_HAVE_KGAME_HOSTNAME 1
45 
46 // KGameSequence class was added in KDE 3.2
47 #define KGAME_HAVE_KGAMESEQUENCE 1
48 
49 // KGame::addPlayer() needs to assign an ID to new players, otherwise network is
50 // broken. this is done in KDE 3.2.
51 #define KGAME_HAVE_FIXED_ADDPLAYER_ID 1
52 
53 #endif
54 

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