KStdGameAction Member List
This is the complete list of members for KStdGameAction, including all inherited members.
action(StdGameAction act_enum, const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
ActionNone enum value (defined in KStdGameAction) | KStdGameAction | |
carddecks(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
Carddecks enum value (defined in KStdGameAction) | KStdGameAction | |
ChooseGameType enum value (defined in KStdGameAction) | KStdGameAction | |
chooseGameType(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
ConfigureHighscores enum value (defined in KStdGameAction) | KStdGameAction | |
configureHighscores(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
create(StdGameAction id, const char *name, const TQObject *recvr, const char *slot, TDEActionCollection *parent) | KStdGameAction | static |
create(StdGameAction id, const TQObject *recvr, const char *slot, TDEActionCollection *parent) | KStdGameAction | inlinestatic |
Demo enum value (defined in KStdGameAction) | KStdGameAction | |
demo(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
End enum value (defined in KStdGameAction) | KStdGameAction | |
end(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
EndTurn enum value (defined in KStdGameAction) | KStdGameAction | |
endTurn(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
gameNew(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
Highscores enum value (defined in KStdGameAction) | KStdGameAction | |
highscores(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
Hint enum value (defined in KStdGameAction) | KStdGameAction | |
hint(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
KStdGameAction() (defined in KStdGameAction) | KStdGameAction | |
load(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
Load enum value (defined in KStdGameAction) | KStdGameAction | |
loadRecent(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
LoadRecent enum value (defined in KStdGameAction) | KStdGameAction | |
name(StdGameAction id) | KStdGameAction | static |
New enum value (defined in KStdGameAction) | KStdGameAction | |
Pause enum value (defined in KStdGameAction) | KStdGameAction | |
pause(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
print(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
Print enum value (defined in KStdGameAction) | KStdGameAction | |
quit(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
Quit enum value (defined in KStdGameAction) | KStdGameAction | |
redo(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
Redo enum value (defined in KStdGameAction) | KStdGameAction | |
Repeat enum value (defined in KStdGameAction) | KStdGameAction | |
repeat(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
Restart enum value (defined in KStdGameAction) | KStdGameAction | |
restart(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
roll(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
Roll enum value (defined in KStdGameAction) | KStdGameAction | |
save(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
Save enum value (defined in KStdGameAction) | KStdGameAction | |
saveAs(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
SaveAs enum value (defined in KStdGameAction) | KStdGameAction | |
Solve enum value (defined in KStdGameAction) | KStdGameAction | |
solve(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
StdGameAction enum name | KStdGameAction | |
stdName(StdGameAction act_enum) | KStdGameAction | static |
undo(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
Undo enum value (defined in KStdGameAction) | KStdGameAction | |
~KStdGameAction() (defined in KStdGameAction) | KStdGameAction |