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kgameconnectdialog.h
1 /*
2  This file is part of the TDE games library
3  Copyright (C) 2001 Martin Heni (martin@heni-online.de)
4  Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
5 
6  This library is free software; you can redistribute it and/or
7  modify it under the terms of the GNU Library General Public
8  License version 2 as published by the Free Software Foundation.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Library General Public License for more details.
14 
15  You should have received a copy of the GNU Library General Public License
16  along with this library; see the file COPYING.LIB. If not, write to
17  the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
18  Boston, MA 02110-1301, USA.
19 */
20 
21 #ifndef __KGAMECONNECTDIALOG_H__
22 #define __KGAMECONNECTDIALOG_H__
23 
24 #include <kdialogbase.h>
25 
26 class KGameConnectDialogPrivate;
27 class KGameConnectWidgetPrivate;
28 
29 class KGameConnectWidget : public TQWidget
30 {
31  TQ_OBJECT
32 
33 public:
34  KGameConnectWidget(TQWidget* parent);
35  virtual ~KGameConnectWidget();
36 
40  void setHost(const TQString& host);
41 
46  TQString host() const;
47 
51  void setPort(unsigned short int port);
52 
56  unsigned short int port() const;
57 
62  void setDefault(int state);
63 
70  void setType(const TQString& type);
71 
75  TQString type() const;
76 
82  void setName(const TQString& name);
83 
87  TQString gameName() const;
88 
89 protected slots:
94  void slotTypeChanged(int);
95  void slotGamesFound();
96  void slotGameSelected(int);
97 
98 signals:
99  void signalNetworkSetup();
100  void signalServerTypeChanged(int);
101 
102 private:
103  void showDnssdControls();
104  KGameConnectWidgetPrivate* d;
105 
106 };
107 
117 class KGameConnectDialog : public KDialogBase
118 {
119  TQ_OBJECT
120 
121 public:
122  KGameConnectDialog(TQWidget* parent = 0,int buttonmask=Ok|Cancel);
123  virtual ~KGameConnectDialog();
124 
135  static int initConnection(unsigned short int& port, TQString& host, TQWidget* parent, bool server = false);
136 
140  void setHost(const TQString& host);
141 
146  TQString host() const;
147 
151  void setPort(unsigned short int port);
152 
156  unsigned short int port() const;
157 
162  void setDefault(int state);
163 
164 signals:
165  void signalNetworkSetup();
166 
167 private:
168  KGameConnectDialogPrivate* d;
169 };
170 
171 #endif
KGameConnectDialog
Dialog to ask for host and port.
Definition: kgameconnectdialog.h:117

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