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libtdegames

KGame Member List

This is the complete list of members for KGame, including all inherited members.

Abort enum value (defined in KGame)KGame
aboutToLoseConnection(TQ_UINT32 id)KGameNetworkprotectedslot
activatePlayer(KPlayer *player)KGame
addPlayer(KPlayer *newplayer)KGame
addProperty(KGamePropertyBase *data)KGame
checkGameOver(KPlayer *player)KGameprotectedvirtual
connectToServer(const TQString &host, TQ_UINT16 port)KGameNetwork
cookie() constKGameNetwork
createPlayer(int rtti, int io, bool isvirtual)KGamevirtual
dataHandler() constKGame
Debug()KGamevirtual
deleteInactivePlayers() (defined in KGame)KGameprotected
deletePlayers() (defined in KGame)KGameprotected
disconnect()KGameNetwork
electAdmin(TQ_UINT32 clientID)KGameNetwork
emitSignal(KGamePropertyBase *me)KGameprotectedslot
End enum value (defined in KGame)KGame
findPlayer(TQ_UINT32 id) constKGame
findProperty(int id) constKGame
gameId() constKGameNetwork
GamePolicy enum nameKGame
gameSequence() constKGame
gameStatus() constKGame
GameStatus enum nameKGame
hostName() constKGameNetwork
inactivatePlayer(KPlayer *player)KGame
inactivePlayerList()KGame
inactivePlayerList() constKGame
Init enum value (defined in KGame)KGame
Intro enum value (defined in KGame)KGame
isAdmin() constKGameNetwork
isMaster() constKGameNetwork
isNetwork() constKGameNetwork
isOfferingConnections() constKGameNetwork
isRunning() constKGame
KGame(int cookie=42, TQObject *parent=0)KGame
KGameNetwork(int cookie=42, TQObject *parent=0)KGameNetwork
KGamePlayerList typedef (defined in KGame)KGame
load(TQDataStream &stream, bool reset=true)KGamevirtual
load(TQString filename, bool reset=true)KGamevirtual
loadgame(TQDataStream &stream, bool network, bool reset)KGameprotectedvirtual
loadPlayer(TQDataStream &stream, bool isvirtual=false)KGameprotected
lock()KGameNetworkvirtual
maxPlayers() constKGame
messageClient() constKGameNetwork
messageServer() constKGameNetwork
minPlayers() constKGame
negotiateNetworkGame(TQ_UINT32 clientID)KGameprotectedvirtual
networkTransmission(TQDataStream &stream, int msgid, TQ_UINT32 receiver, TQ_UINT32 sender, TQ_UINT32 clientID)KGamevirtual
newPlayersJoin(KGamePlayerList *oldplayer, KGamePlayerList *newplayer, TQValueList< int > &inactivate)KGameinlineprotectedvirtual
nextPlayer(KPlayer *last, bool exclusive=true)KGamevirtual
offerConnections(TQ_UINT16 port)KGameNetwork
Pause enum value (defined in KGame)KGame
playerCount() constKGame
playerDeleted(KPlayer *player)KGame
playerInput(TQDataStream &msg, KPlayer *player)=0KGameprotectedpure virtual
playerInputFinished(KPlayer *player)KGameprotected
playerList()KGame
playerList() constKGame
policy() constKGame
PolicyClean enum value (defined in KGame)KGame
PolicyDirty enum value (defined in KGame)KGame
PolicyLocal enum value (defined in KGame)KGame
PolicyUndefined enum value (defined in KGame)KGame
port() constKGameNetwork
prepareNext()KGameprotectedvirtualslot
random() constKGame
receiveNetworkTransmission(const TQByteArray &a, TQ_UINT32 clientID)KGameNetworkprotectedslot
removePlayer(KPlayer *player)KGameinline
reset()KGamevirtual
Run enum value (defined in KGame)KGame
save(TQDataStream &stream, bool saveplayers=true)KGamevirtual
save(TQString filename, bool saveplayers=true)KGamevirtual
savegame(TQDataStream &stream, bool network, bool saveplayers)KGameprotectedvirtual
savePlayer(TQDataStream &stream, KPlayer *player)KGameprotected
savePlayers(TQDataStream &stream, KGamePlayerList *list=0)KGameprotected
sendError(int error, const TQByteArray &message, TQ_UINT32 receiver=0, TQ_UINT32 sender=0)KGameNetwork
sendGroupMessage(const TQByteArray &msg, int msgid, TQ_UINT32 sender, const TQString &group)KGame
sendGroupMessage(const TQDataStream &msg, int msgid, TQ_UINT32 sender, const TQString &group) (defined in KGame)KGame
sendGroupMessage(int msg, int msgid, TQ_UINT32 sender, const TQString &group) (defined in KGame)KGame
sendGroupMessage(const TQString &msg, int msgid, TQ_UINT32 sender, const TQString &group) (defined in KGame)KGame
sendMessage(const TQByteArray &buffer, int msgid, TQ_UINT32 receiver=0, TQ_UINT32 sender=0)KGameNetwork
sendMessage(const TQDataStream &msg, int msgid, TQ_UINT32 receiver=0, TQ_UINT32 sender=0)KGameNetwork
sendMessage(const TQString &msg, int msgid, TQ_UINT32 receiver=0, TQ_UINT32 sender=0)KGameNetwork
sendMessage(int data, int msgid, TQ_UINT32 receiver=0, TQ_UINT32 sender=0)KGameNetwork
sendPlayerInput(TQDataStream &msg, KPlayer *player, TQ_UINT32 sender=0)KGamevirtual
sendPlayerProperty(int msgid, TQDataStream &s, TQ_UINT32 playerId)KGame
sendProperty(int msgid, TQDataStream &stream, bool *sent)KGameprotectedslot
sendSystemMessage(const TQByteArray &buffer, int msgid, TQ_UINT32 receiver=0, TQ_UINT32 sender=0)KGameNetwork
sendSystemMessage(int data, int msgid, TQ_UINT32 receiver=0, TQ_UINT32 sender=0)KGameNetwork
sendSystemMessage(const TQDataStream &msg, int msgid, TQ_UINT32 receiver=0, TQ_UINT32 sender=0)KGameNetwork
sendSystemMessage(const TQString &msg, int msgid, TQ_UINT32 receiver=0, TQ_UINT32 sender=0)KGameNetwork
setDiscoveryInfo(const TQString &type, const TQString &name=TQString())KGameNetwork
setGameSequence(KGameSequence *sequence)KGame
setGameStatus(int status)KGame
setMaster() (defined in KGameNetwork)KGameNetworkprotected
setMaxClients(int max)KGameNetwork
setMaxPlayers(uint maxnumber)KGame
setMinPlayers(uint minnumber)KGame
setPolicy(GamePolicy p, bool recursive=true)KGame
signalAdminStatusChanged(bool isAdmin)KGameNetworksignal
signalClientConnected(TQ_UINT32 clientID)KGameNetworksignal
signalClientDisconnected(TQ_UINT32 clientID, bool broken)KGameNetworksignal
signalClientJoinedGame(TQ_UINT32 clientid, KGame *me)KGamesignal
signalClientLeftGame(int clientID, int oldgamestatus, KGame *me)KGamesignal
signalConnectionBroken()KGameNetworksignal
signalGameOver(int status, KPlayer *current, KGame *me)KGamesignal
signalLoad(TQDataStream &stream)KGamesignal
signalLoadError(TQDataStream &stream, bool network, int cookie, bool &result)KGamesignal
signalLoadPrePlayers(TQDataStream &stream)KGamesignal
signalMessageUpdate(int msgid, TQ_UINT32 receiver, TQ_UINT32 sender)KGamesignal
signalNetworkData(int msgid, const TQByteArray &buffer, TQ_UINT32 receiver, TQ_UINT32 sender)KGamesignal
signalNetworkErrorMessage(int error, TQString text)KGameNetworksignal
signalPlayerJoinedGame(KPlayer *player)KGamesignal
signalPlayerLeftGame(KPlayer *player)KGamesignal
signalPropertyChanged(KGamePropertyBase *property, KGame *me)KGamesignal
signalReplacePlayerIO(KPlayer *player, bool *remove)KGamesignal
signalSave(TQDataStream &stream)KGamesignal
signalSavePrePlayers(TQDataStream &stream)KGamesignal
slotAdminStatusChanged(bool isAdmin)KGameNetworkprotectedslot
slotClientConnected(TQ_UINT32 clientId)KGameprotectedslot
slotClientDisconnected(TQ_UINT32 clientId, bool broken)KGameprotectedslot
slotResetConnection()KGameNetworkprotectedslot
slotServerDisconnected()KGameprotectedslot
stopServerConnection()KGameNetwork
syncRandom()KGameprotected
systemActivatePlayer(KPlayer *player)KGameprotected
systemAddPlayer(KPlayer *newplayer)KGameprotected
systemInactivatePlayer(KPlayer *player)KGameprotected
SystemPause enum value (defined in KGame)KGame
systemPlayerInput(TQDataStream &msg, KPlayer *player, TQ_UINT32 sender=0)KGamevirtual
systemRemovePlayer(KPlayer *player, bool deleteit)KGameprotected
unlock()KGameNetworkvirtual
UserStatus enum value (defined in KGame)KGame
~KGame()KGamevirtual
~KGameNetwork() (defined in KGameNetwork)KGameNetworkvirtual

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