kgamesequence.h
This class takes care of round or move management as well of the gameover condition.
Definition: kgamesequence.h:43
virtual KPlayer * nextPlayer(KPlayer *last, bool exclusive=true)
Select the next player in a turn based game.
Definition: kgamesequence.cpp:50
virtual int checkGameOver(KPlayer *player)
Check whether the game is over.
Definition: kgamesequence.cpp:119