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libtdegames

Here is a list of all documented class members with links to the class documentation for each member:

- r -

  • random() : KGame , KGameProcess
  • reaction() : KGameComputerIO
  • read() : KExtHighscore::Item
  • readConfig() : KChatBase
  • readCurrentConfig() : KHighscore
  • readEntry() : KHighscore
  • readList() : KHighscore
  • readNumEntry() : KHighscore
  • readPropertyEntry() : KHighscore
  • received() : KMessageIO
  • receivedMessage() : KGameProcess , KGameProcessIO
  • receiveNetworkTransmission() : KGameNetwork
  • redo() : KStdGameAction
  • registerData() : KGamePropertyBase
  • registerHandler() : KGamePropertyHandler
  • removeBrokenConnection() : KMessageClient
  • removeClient() : KMessageServer
  • removeGameIO() : KPlayer
  • removePlayer() : KChat , KGame
  • removeProperty() : KGamePropertyHandler
  • removeSendingEntry() : KChatBase
  • repeat() : KStdGameAction
  • reset() : KGame , KGameLCDClock
  • resetColor() : KGameLCD
  • resize() : KGrid2D::Generic< Type >
  • restart() : KStdGameAction
  • returnPressed() : KChat , KChatBase , KGameChat
  • rightButtonClicked() : KChatBase
  • roll() : KStdGameAction
  • rtti() : KGameComputerIO , KGameIO , KGameKeyIO , KGameMouseIO , KGameProcessIO , KMessageDirect , KMessageIO , KMessageSocket , KPlayer

libtdegames

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