kgamepropertyhandler.h
91 KGamePropertyHandler(int id, const TQObject* receiver, const char* sendf, const char* emitf, TQObject* parent = 0);
324 void signalSendMessage(int msgid, TQDataStream &, bool* sent); // AB shall we change bool* into bool& again?
A collection class for KGameProperty objects.
Definition: kgamepropertyhandler.h:73
void signalSendMessage(int msgid, TQDataStream &, bool *sent)
This signal is emitted when a property needs to be sent.
void signalRequestValue(KGamePropertyBase *property, TQString &value)
If you call propertyValue with a non-standard KGameProperty it is possible that the value cannot auto...
void signalPropertyChanged(KGamePropertyBase *)
This is emitted by a property.