#include <kgamedialogconfig.h>

Public Member Functions | |
KGameDialogChatConfig (int chatMsgId, TQWidget *parent=0) | |
virtual void | setKGame (KGame *g) |
virtual void | setOwner (KPlayer *p) |
virtual void | submitToKGame (KGame *g, KPlayer *p) |
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KGameDialogConfig (TQWidget *parent=0) | |
virtual void | setAdmin (bool admin) |
KGame * | game () const |
KPlayer * | owner () const |
bool | admin () const |
Detailed Description
This is not really a configuration widget but rather a simple chat widget.
This widget does nothing but just providing a KGameChat object.
A chat widget inside a KGameDialog
Definition at line 314 of file kgamedialogconfig.h.
Member Function Documentation
◆ setKGame()
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virtual |
The KGame object of the dialog has been changed.
The default implementation changes the pointer for game so don't forget to call the default implementation if you overwrite this!
You can use this e.g. to re-read the min/max player settings.
- Parameters
-
g The KGame object
Reimplemented from KGameDialogConfig.
Definition at line 566 of file kgamedialogconfig.cpp.
◆ setOwner()
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virtual |
The owner player of the dialog has been changed.
The default changes the pointer for owner so don't forget to call the default implementation if you overwrite this!
You can use this e.g. to change a line edit widget containing the player name.
Note: even NULL players are allowed!
- Parameters
-
p The new owner player of the dialog
Reimplemented from KGameDialogConfig.
Definition at line 577 of file kgamedialogconfig.cpp.
◆ submitToKGame()
Called by KGameDialog to submit all settings to the KGame Object.
You have to replace this if you add your own widgets!
- Parameters
-
g A pointer to your KGame. p A pointer to the player owning this dialog
Implements KGameDialogConfig.
Definition at line 325 of file kgamedialogconfig.h.
The documentation for this class was generated from the following files: