Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
▼NKExtHighscore | |
CManager | This class manages highscores and players entries (several players can share the same highscores list if the libkdegame library is built to support a common highscores file; NOTE that to correctly implement such feature we probably need a locking mechanism in KHighscore) |
CItemArray | Manage a bunch of Item which are saved under the same group in KHighscores config file |
CItem | This class defines how to convert and how to display a highscore element (such as the score, the date, ...) or a player info (such as the player name, the best score, ...) |
CScore | This class contains data for a score |
CMultiplayerScores | This class is used to store and show scores for multiplayer games |
▼NKGrid2D | |
CGeneric | This template class represents a generic bidimensionnal grid |
CSquareBase | This class contains static methods to manipulate coordinates for a square bidimensionnal grid |
CSquare | This template is a Generic implementation for a square bidimensionnal grid (SquareBase) |
CHexagonalBase | This class contains static methods to manipulate coordinates on an hexagonal grid where hexagons form horizontal lines: |
CHexagonal | This template implements a hexagonal grid where hexagons form horizontal lines: |
CKCanvasRootPixmap | Implement KRootPixmap for a TQCanvasView |
CKCardDialog | A carddeck selection dialog for card games |
CKChat | A chat widget for non-KGame games |
CKChatBase | The base class for chat widgets |
CKChatBaseText | A TQListBoxText implementation for KChatBase |
CKGame | The main KDE game object |
CKGameChat | A Chat widget for KGame-based games |
CKGameComputerIO | KGameIO variant for real-time games |
CKGameConnectDialog | Dialog to ask for host and port |
CKGameDialog | TODO: rewrite entire documentation |
CKGameDialogChatConfig | This is not really a configuration widget but rather a simple chat widget |
CKGameDialogConfig | Base class for configuration widgets |
CKGameErrorDialog | Use error(), warning() and information() to display the information about a network game |
CKGameErrorMessageDialog | The real class for error messages |
CKGameIO | Base class for IO devices for games |
CKGameKeyIO | The KGameKeyIO class |
CKGameLCD | This class is a visually enhanced TQLCDNumber: |
CKGameLCDClock | This class is a digital clock widget |
CKGameLCDList | This widget holds a list of TQLCDNumber arranged in a vertical layout |
CKGameMisc | This class contains several (usually static) functions I really did not know a class for |
CKGameMouseIO | The KGameMouseIO class |
CKGameNetwork | KGame class with network support |
CKGameProcess | This is the process class used on the computer player side to communicate with its counterpart TDEProcessIO class |
CKGameProcessIO | The KGameProcessIO class |
CKGameProgress | A progress indicator widget |
CKGameProperty | A class for network transparent games |
CKGamePropertyBase | Base class of KGameProperty |
CKGamePropertyHandler | A collection class for KGameProperty objects |
CKGameSequence | This class takes care of round or move management as well of the gameover condition |
CKHighscore | Class for managing highscore tables |
CKMessageClient | A client to connect to a KMessageServer |
CKMessageDirect | This class implements the message communication using function calls directly |
CKMessageIO | This abstract base class represents one end of a message connections between two clients |
CKMessageServer | A server for message sending and broadcasting, using TCP/IP connections |
CKMessageServerSocket | Internal class of KMessageServer |
CKMessageSocket | This class implements the message communication using a TCP/IP socket |
CKPlayer | Base class for a game player |
CKScoreDialog | A simple high score dialog |
CKStdGameAction | Replacement for KStdAction for TDE Games |