#include <kstdgameaction.h>
Public Types | |
enum | StdGameAction { New =1 , Load , LoadRecent , Save , SaveAs , End , Pause , Highscores , Print , Quit , Repeat , Undo , Redo , Roll , EndTurn , Carddecks , ChooseGameType , ConfigureHighscores , Restart , Hint , Demo , Solve , ActionNone } |
Static Public Member Functions | |
static TDEAction * | create (StdGameAction id, const char *name, const TQObject *recvr, const char *slot, TDEActionCollection *parent) |
static TDEAction * | create (StdGameAction id, const TQObject *recvr, const char *slot, TDEActionCollection *parent) |
static TDEAction * | action (StdGameAction act_enum, const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) |
static const char * | name (StdGameAction id) |
static const char * | stdName (StdGameAction act_enum) |
static TDEAction * | gameNew (const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) |
static TDEAction * | load (const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) |
static TDERecentFilesAction * | loadRecent (const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) |
static TDEAction * | save (const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) |
static TDEAction * | saveAs (const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) |
static TDEToggleAction * | pause (const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) |
static TDEAction * | highscores (const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) |
static TDEAction * | end (const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) |
static TDEAction * | print (const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) |
static TDEAction * | quit (const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) |
static TDEAction * | repeat (const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) |
static TDEAction * | undo (const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) |
static TDEAction * | redo (const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) |
static TDEAction * | roll (const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) |
static TDEAction * | endTurn (const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) |
static TDEAction * | carddecks (const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) |
static TDEAction * | configureHighscores (const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) |
static TDEAction * | hint (const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) |
static TDEToggleAction * | demo (const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) |
static TDEAction * | solve (const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) |
static TDESelectAction * | chooseGameType (const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) |
static TDEAction * | restart (const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) |
Detailed Description
Replacement for KStdAction for TDE Games.
This class is an extension to the usual KStdAction class which provides easy access to often used KDE actions
Games often use different menu entries than other programs, e.g. games use the menu "game" instead of "file". This class provides the entries which differ from the usual KStdAction entries.
- See also
- KStdAction
Definition at line 48 of file kstdgameaction.h.
Member Enumeration Documentation
◆ StdGameAction
The standard menubar and toolbar actions.
Definition at line 54 of file kstdgameaction.h.
Member Function Documentation
◆ action()
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static |
Retrieve the action corresponding to the KStdGameAction::StdGameAction enum.
Definition at line 35 of file kstdgameaction.cpp.
◆ carddecks()
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Display configure carddecks dialog.
Definition at line 189 of file kstdgameaction.cpp.
◆ chooseGameType()
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◆ configureHighscores()
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◆ create() [1/2]
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Creates an action corresponding to the KStdAction::StdAction enum.
- Since
- 3.2
Definition at line 98 of file kstdgameaction.cpp.
◆ create() [2/2]
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inlinestatic |
- Since
- 3.2
Definition at line 87 of file kstdgameaction.h.
◆ demo()
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◆ end()
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End the current game, but do not quit the program.
Think of a "close" entry.
Definition at line 155 of file kstdgameaction.cpp.
◆ endTurn()
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End the current turn (not the game).
Usually to let the next player start
Definition at line 185 of file kstdgameaction.cpp.
◆ gameNew()
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Start a new game.
Definition at line 140 of file kstdgameaction.cpp.
◆ highscores()
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Show the highscores.
Definition at line 161 of file kstdgameaction.cpp.
◆ hint()
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◆ load()
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Load a previousely saved game.
Definition at line 143 of file kstdgameaction.cpp.
◆ loadRecent()
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Load a recently loaded game.
Definition at line 146 of file kstdgameaction.cpp.
◆ name()
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This will return the internal name of a given standard action.
- Since
- 3.2
Definition at line 134 of file kstdgameaction.cpp.
◆ pause()
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Pause the game.
Definition at line 158 of file kstdgameaction.cpp.
◆ print()
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Print the current screen? Game? Whatever - hardly used in games but there is at least one example (ktuberling)
Definition at line 164 of file kstdgameaction.cpp.
◆ quit()
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Quit the game.
Definition at line 167 of file kstdgameaction.cpp.
◆ redo()
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Redo the last move (which has been undone)
Definition at line 178 of file kstdgameaction.cpp.
◆ repeat()
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Repeat the last move.
Definition at line 171 of file kstdgameaction.cpp.
◆ restart()
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◆ roll()
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Roll die or dice.
Definition at line 182 of file kstdgameaction.cpp.
◆ save()
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Save the current game.
Definition at line 149 of file kstdgameaction.cpp.
◆ saveAs()
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Save the current game under a different filename.
Definition at line 152 of file kstdgameaction.cpp.
◆ solve()
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◆ stdName()
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This will return the internal name of a given standard action.
Definition at line 42 of file kstdgameaction.cpp.
◆ undo()
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Undo the last move.
Definition at line 174 of file kstdgameaction.cpp.
The documentation for this class was generated from the following files: