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  • kgame
kgamesequence.h
1 /*
2  This file is part of the TDE games library
3  Copyright (C) 2003 Andreas Beckermann (b_mann@gmx.de)
4  Copyright (C) 2003 Martin Heni (martin@heni-online.de)
5 
6  This library is free software; you can redistribute it and/or
7  modify it under the terms of the GNU Library General Public
8  License version 2 as published by the Free Software Foundation.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Library General Public License for more details.
14 
15  You should have received a copy of the GNU Library General Public License
16  along with this library; see the file COPYING.LIB. If not, write to
17  the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
18  Boston, MA 02110-1301, USA.
19 */
20 /*
21  $Id$
22 */
23 #ifndef __KGAMESEQUENCE_H_
24 #define __KGAMESEQUENCE_H_
25 
26 #include <tqobject.h>
27 
28 class KPlayer;
29 class KGame;
30 
42 class KGameSequence : public TQObject
43 {
44  TQ_OBJECT
45 
46 public:
47  KGameSequence();
48  virtual ~KGameSequence();
49 
55  virtual KPlayer* nextPlayer(KPlayer *last, bool exclusive = true);
56 
57  virtual void setCurrentPlayer(KPlayer* p);
58 
62  KGame* game() const { return mGame; }
63 
64  KPlayer* currentPlayer() const { return mCurrentPlayer; }
65 
71  void setGame(KGame* game);
72 
80  virtual int checkGameOver(KPlayer *player);
81 
82 private:
83  KGame* mGame;
84  KPlayer* mCurrentPlayer;
85 };
86 
87 #endif
88 
KGameSequence
This class takes care of round or move management as well of the gameover condition.
Definition: kgamesequence.h:43
KGameSequence::game
KGame * game() const
Definition: kgamesequence.h:62
KGameSequence::setGame
void setGame(KGame *game)
Set the KGame object for this sequence.
Definition: kgamesequence.cpp:40
KGameSequence::nextPlayer
virtual KPlayer * nextPlayer(KPlayer *last, bool exclusive=true)
Select the next player in a turn based game.
Definition: kgamesequence.cpp:50
KGameSequence::checkGameOver
virtual int checkGameOver(KPlayer *player)
Check whether the game is over.
Definition: kgamesequence.cpp:119
KGame
The main KDE game object.
Definition: kgame.h:63
KPlayer
Base class for a game player.
Definition: kplayer.h:70

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