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KGameSequence Class Reference

#include <kgamesequence.h>

Inherits TQObject.

Public Member Functions

virtual KPlayer * nextPlayer (KPlayer *last, bool exclusive=true)
 
virtual void setCurrentPlayer (KPlayer *p)
 
KGame * game () const
 
KPlayer * currentPlayer () const
 
void setGame (KGame *game)
 
virtual int checkGameOver (KPlayer *player)
 

Detailed Description

This class takes care of round or move management as well of the gameover condition.

It is especially used for round based games. For these games nextPlayer and checkGameOver are the most important methods.

You can subclass KGameSequence and use KGame::setGameSequence to use your own rules. Note that KGame will take ownership and therefore will delete the object on destruction.

Round/move management class

Author
Andreas Beckermann b_man.nosp@m.n@gm.nosp@m.x.de

Definition at line 42 of file kgamesequence.h.

Member Function Documentation

◆ checkGameOver()

int KGameSequence::checkGameOver ( KPlayer *  player)
virtual

Check whether the game is over.

The default implementation always returns 0.

Parameters
playerthe player who made the last move
Returns
anything else but 0 is considered as game over

Definition at line 119 of file kgamesequence.cpp.

◆ game()

KGame* KGameSequence::game ( ) const
inline
Returns
The KGame object this sequence is for, or NULL if none.

Definition at line 62 of file kgamesequence.h.

◆ nextPlayer()

KPlayer * KGameSequence::nextPlayer ( KPlayer *  last,
bool  exclusive = true 
)
virtual

Select the next player in a turn based game.

In an asynchronous game this function has no meaning. Overwrite this function for your own game sequence. Per default it selects the next player in the playerList

Definition at line 50 of file kgamesequence.cpp.

◆ setGame()

void KGameSequence::setGame ( KGame *  game)

Set the KGame object for this sequence.

This is called automatically by KGame::setGameSequence and you should not call it.

Definition at line 40 of file kgamesequence.cpp.


The documentation for this class was generated from the following files:
  • kgamesequence.h
  • kgamesequence.cpp

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