#include <kgameconnectdialog.h>
Inherits KDialogBase.
Signals | |
void | signalNetworkSetup () |
Public Member Functions | |
KGameConnectDialog (TQWidget *parent=0, int buttonmask=Ok|Cancel) | |
void | setHost (const TQString &host) |
TQString | host () const |
void | setPort (unsigned short int port) |
unsigned short int | port () const |
void | setDefault (int state) |
Static Public Member Functions | |
static int | initConnection (unsigned short int &port, TQString &host, TQWidget *parent, bool server=false) |
Detailed Description
Dialog to ask for host and port.
This Dialog is used to create a game. You call initConnection(port, TQString(), parent, true) to create a network game (as a server) or initConnection(port, host, parent) to join a network game.
Definition at line 117 of file kgameconnectdialog.h.
Constructor & Destructor Documentation
◆ KGameConnectDialog()
KGameConnectDialog::KGameConnectDialog | ( | TQWidget * | parent = 0 , |
int | buttonmask = Ok|Cancel |
||
) |
Definition at line 216 of file kgameconnectdialog.cpp.
◆ ~KGameConnectDialog()
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virtual |
Definition at line 225 of file kgameconnectdialog.cpp.
Member Function Documentation
◆ host()
TQString KGameConnectDialog::host | ( | ) | const |
- Returns
- The host to connect to or TQString() if the user wants to be the MASTER
Definition at line 250 of file kgameconnectdialog.cpp.
◆ initConnection()
|
static |
Shows a dialog to either connect to an existing game or to create a server game, depending on user's choice.
- Parameters
-
port The port the user wants to connect to. host The host the user wants to connect to. Will be TQString() if server game is chosen parent The parent of the dialog server True to create a network game per default, false to join a game by default
Definition at line 230 of file kgameconnectdialog.cpp.
◆ port()
unsigned short int KGameConnectDialog::port | ( | ) | const |
- Returns
- The port to connect to / to listen
Definition at line 255 of file kgameconnectdialog.cpp.
◆ setDefault()
void KGameConnectDialog::setDefault | ( | int | state | ) |
Specifies which state is the default (0 = server game; 1 = join game)
- Parameters
-
state The default state. 0 For a server game, 1 to join a game
Definition at line 270 of file kgameconnectdialog.cpp.
◆ setHost()
void KGameConnectDialog::setHost | ( | const TQString & | host | ) |
- Parameters
-
host The host to connect to by default
Definition at line 260 of file kgameconnectdialog.cpp.
◆ setPort()
void KGameConnectDialog::setPort | ( | unsigned short int | port | ) |
- Parameters
-
port The port that will be shown by default
Definition at line 265 of file kgameconnectdialog.cpp.
The documentation for this class was generated from the following files: