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  • kgame
kgameversion.h
1/*
2 This file is part of the TDE games library
3 Copyright (C) 2003 Andreas Beckermann (b_mann@gmx.de)
4 Copyright (C) 2003 Martin Heni (martin@heni-online.de)
5
6 This library is free software; you can redistribute it and/or
7 modify it under the terms of the GNU Library General Public
8 License version 2 as published by the Free Software Foundation.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
14
15 You should have received a copy of the GNU Library General Public License
16 along with this library; see the file COPYING.LIB. If not, write to
17 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
18 Boston, MA 02110-1301, USA.
19*/
20/*
21 $Id$
22*/
23#ifndef __KGAMEVERSION_H__
24#define __KGAMEVERSION_H__
25
37// KGame::savegame() didn't exist in KDE 3.0
38#define KGAME_HAVE_KGAME_SAVEGAME 1
39
40// KGameNetwork::port(), KMessageIO::peerPort() and friends were added in KDE 3.2
41#define KGAME_HAVE_KGAME_PORT 1
42
43// KGameNetwork::hostName(), KMessageIO::peerName() and friends were added in KDE 3.2
44#define KGAME_HAVE_KGAME_HOSTNAME 1
45
46// KGameSequence class was added in KDE 3.2
47#define KGAME_HAVE_KGAMESEQUENCE 1
48
49// KGame::addPlayer() needs to assign an ID to new players, otherwise network is
50// broken. this is done in KDE 3.2.
51#define KGAME_HAVE_FIXED_ADDPLAYER_ID 1
52
53#endif
54

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