• Skip to content
  • Skip to link menu
Trinity API Reference
  • Trinity API Reference
  • libtdegames
 

libtdegames

  • libtdegames
kstdgameaction.h
1/*
2 This file is part of the TDE games library
3 Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License version 2 as published by the Free Software Foundation.
8
9 This library is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 Library General Public License for more details.
13
14 You should have received a copy of the GNU Library General Public License
15 along with this library; see the file COPYING.LIB. If not, write to
16 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 Boston, MA 02110-1301, USA.
18*/
19// this class was shamelessy stolen from tdelibs/tdeui/kstdction.[cpp|h] and
20// after that just edited for our needs
21#ifndef KSTDGAMEACTION_H
22#define KSTDGAMEACTION_H
23
24class TDEAction;
25class TDEToggleAction;
26class TQObject;
27class TDEActionCollection;
28class TDERecentFilesAction;
29class TDESelectAction;
30#include <tdemacros.h>
31
32//-----------------------------------------------------------------------------
47// #### KDE4: transform in namespace
48class TDE_EXPORT KStdGameAction
49{
50public:
54 enum StdGameAction {
55 // Game menu
56 New=1, Load, LoadRecent, Save, SaveAs, End, Pause, Highscores,
57 Print, Quit,
58 // Move menu
59 Repeat, Undo, Redo, Roll, EndTurn,
60 // Settings menu
61 Carddecks,
62 ChooseGameType, // @since 3.2
63 ConfigureHighscores, // @since 3.2
64
65 Restart, // @since 3.2
66 Hint, // @since 3.2
67 Demo, // @since 3.2
68 Solve, // @since 3.2
69 ActionNone // @since 3.2
70 };
71
72 KStdGameAction();
73 ~KStdGameAction();
74
80 static TDEAction* create( StdGameAction id, const char *name,
81 const TQObject *recvr, const char *slot,
82 TDEActionCollection* parent );
83
87 static TDEAction* create( StdGameAction id,
88 const TQObject *recvr, const char *slot,
89 TDEActionCollection* parent )
90 { return create( id, 0, recvr, slot, parent ); }
91
92
98 static TDEAction *action(StdGameAction act_enum, const TQObject *recvr = 0,
99 const char *slot = 0, TDEActionCollection *parent = 0,
100 const char *name = 0L );
101
106 static const char* name( StdGameAction id );
107
112 static const char* stdName(StdGameAction act_enum);
113
117 static TDEAction *gameNew(const TQObject *recvr = 0, const char *slot = 0,
118 TDEActionCollection *parent = 0, const char *name = 0L );
119
123 static TDEAction *load(const TQObject *recvr = 0, const char *slot = 0,
124 TDEActionCollection *parent = 0, const char *name = 0L );
125
129 static TDERecentFilesAction *loadRecent(const TQObject *recvr = 0, const char *slot = 0,
130 TDEActionCollection *parent = 0, const char *name = 0L );
131
135 static TDEAction *save(const TQObject *recvr = 0, const char *slot = 0,
136 TDEActionCollection *parent = 0, const char *name = 0L );
137
141 static TDEAction *saveAs(const TQObject *recvr = 0, const char *slot = 0,
142 TDEActionCollection *parent = 0, const char *name = 0L );
143
147 static TDEToggleAction *pause(const TQObject *recvr = 0, const char *slot = 0,
148 TDEActionCollection *parent = 0, const char *name = 0L );
149
153 static TDEAction *highscores(const TQObject *recvr = 0, const char *slot = 0,
154 TDEActionCollection *parent = 0, const char *name = 0L );
155
156
161 static TDEAction *end(const TQObject *recvr = 0, const char *slot = 0,
162 TDEActionCollection *parent = 0, const char *name = 0L );
163
168 static TDEAction *print(const TQObject *recvr = 0, const char *slot = 0,
169 TDEActionCollection *parent = 0, const char *name = 0L );
170
174 static TDEAction *quit(const TQObject *recvr = 0, const char *slot = 0,
175 TDEActionCollection *parent = 0, const char *name = 0L );
176
177
178
182 static TDEAction *repeat(const TQObject *recvr = 0, const char *slot = 0,
183 TDEActionCollection *parent = 0, const char *name = 0L );
184
188 static TDEAction *undo(const TQObject *recvr = 0, const char *slot = 0,
189 TDEActionCollection *parent = 0, const char *name = 0L );
190
194 static TDEAction *redo(const TQObject *recvr = 0, const char *slot = 0,
195 TDEActionCollection *parent = 0, const char *name = 0L );
196
200 static TDEAction *roll(const TQObject *recvr = 0, const char *slot = 0,
201 TDEActionCollection *parent = 0, const char *name = 0L );
202
207 static TDEAction *endTurn(const TQObject *recvr = 0, const char *slot = 0,
208 TDEActionCollection *parent = 0, const char *name = 0L );
209
210
214 static TDEAction *carddecks(const TQObject *recvr = 0, const char *slot = 0,
215 TDEActionCollection *parent = 0, const char *name = 0L );
216
221 static TDEAction *configureHighscores(const TQObject *recvr = 0, const char *slot = 0,
222 TDEActionCollection *parent = 0, const char *name = 0L );
223
228 static TDEAction *hint(const TQObject *recvr = 0, const char *slot = 0,
229 TDEActionCollection *parent = 0, const char *name = 0L );
230
235 static TDEToggleAction *demo(const TQObject *recvr = 0, const char *slot = 0,
236 TDEActionCollection *parent = 0, const char *name = 0L );
237
242 static TDEAction *solve(const TQObject *recvr = 0, const char *slot = 0,
243 TDEActionCollection *parent = 0, const char *name = 0L );
244
249 static TDESelectAction *chooseGameType(const TQObject *recvr = 0, const char *slot = 0,
250 TDEActionCollection *parent = 0, const char *name = 0L );
251
256 static TDEAction *restart(const TQObject *recvr = 0, const char *slot = 0,
257 TDEActionCollection *parent = 0, const char *name = 0L );
258
259};
260
261#endif
KStdGameAction
Replacement for KStdAction for TDE Games.
Definition: kstdgameaction.h:49
KStdGameAction::create
static TDEAction * create(StdGameAction id, const TQObject *recvr, const char *slot, TDEActionCollection *parent)
Definition: kstdgameaction.h:87
KStdGameAction::StdGameAction
StdGameAction
The standard menubar and toolbar actions.
Definition: kstdgameaction.h:54

libtdegames

Skip menu "libtdegames"
  • Main Page
  • Class Hierarchy
  • Alphabetical List
  • Class List
  • File List
  • Class Members
  • Related Pages

libtdegames

Skip menu "libtdegames"
  • libtdegames
Generated for libtdegames by doxygen 1.9.4
This website is maintained by Timothy Pearson.