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  • kgame
kgameprocess.h
1/*
2 This file is part of the TDE games library
3 Copyright (C) 2001 Martin Heni (martin@heni-online.de)
4 Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
5
6 This library is free software; you can redistribute it and/or
7 modify it under the terms of the GNU Library General Public
8 License version 2 as published by the Free Software Foundation.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
14
15 You should have received a copy of the GNU Library General Public License
16 along with this library; see the file COPYING.LIB. If not, write to
17 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
18 Boston, MA 02110-1301, USA.
19*/
20/*
21 $Id$
22*/
23#ifndef __KGAMEPROCESS_H_
24#define __KGAMEPROCESS_H_
25
26#include <tqstring.h>
27#include <tqobject.h>
28#include <tqfile.h>
29
30#include "kgameproperty.h"
31#include <krandomsequence.h>
32#include <tdemacros.h>
33class KPlayer;
34class KMessageFilePipe;
35
42class TDE_EXPORT KGameProcess: public TQObject
43{
44 TQ_OBJECT
45
46
47 public:
74 KGameProcess();
78 ~KGameProcess();
79
84 bool exec(int argc, char *argv[]);
85
92 bool terminate() const {return mTerminate;}
93
100 void setTerminate(bool b) {mTerminate=b;}
101
111 void sendMessage(TQDataStream &stream,int msgid,TQ_UINT32 receiver=0);
112
132 void sendSystemMessage(TQDataStream &stream,int msgid,TQ_UINT32 receiver=0);
133
143 KRandomSequence *random() {return mRandom;}
144
145 protected:
150 void processArgs(int argc, char *argv[]);
151
152 protected slots:
157 void receivedMessage(const TQByteArray& receiveBuffer);
158
159 signals:
181 void signalCommand(TQDataStream &inputStream,int msgid,int receiver,int sender);
182
220 void signalTurn(TQDataStream &stream,bool turn);
221
233 void signalInit(TQDataStream &stream,int userid);
234
235 protected:
236 bool mTerminate;
237 KMessageFilePipe *mMessageIO;
238 private:
239 TQFile rFile;
240 TQFile wFile;
241 KRandomSequence* mRandom;
242};
243#endif
KGameProcess
This is the process class used on the computer player side to communicate with its counterpart TDEPro...
Definition: kgameprocess.h:43
KGameProcess::signalInit
void signalInit(TQDataStream &stream, int userid)
This signal is emmited when the process is initialized, i.e.
KGameProcess::signalCommand
void signalCommand(TQDataStream &inputStream, int msgid, int receiver, int sender)
The generic communication signal.
KGameProcess::terminate
bool terminate() const
Should the computer process leave its exec function? Activated if you setTerminate(true);.
Definition: kgameprocess.h:92
KGameProcess::random
KRandomSequence * random()
Returns a pointer to a KRandomSequence.
Definition: kgameprocess.h:143
KGameProcess::setTerminate
void setTerminate(bool b)
Set this to true if the computer process should end, ie leave its exec function.
Definition: kgameprocess.h:100
KGameProcess::signalTurn
void signalTurn(TQDataStream &stream, bool turn)
This signal is emmited if the computer player should perform a turn.
KPlayer
Base class for a game player.
Definition: kplayer.h:70

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