You have to use the mouse and its three buttons to uncover or to flag the squares (with two-buttoned mice, clicking the
button is generally achieved by simultaneously pressing the and the buttons). Here are the details:The
button will uncover a square. If there is a bomb below that square, the bomb will explode, and the game will be over.If there is not a bomb under the square, a number will appear. That is the number of neighboring squares that contain bombs. “Which ones?” you ask: That's the point of the game.
For each square (excluding edge and corner squares), there are 8 neighboring squares.
If none of the neighboring squares has a bomb, then a blank will be shown under the square, and all neighboring squares will be automatically uncovered.
clicking a flagged square is safe and does nothing.
The
button will mark a square as containing a mine (by drawing a red flag on it) or, if the option is set, as being uncertain (by drawing a question mark on it). The uncertain tag can be useful when you are puzzled about the positions of mines.The
button will clear the surrounding squares if the right number of squares is already flagged. It is very useful since it is much quicker than uncovering all individual squares.If your flags are not properly positioned, you will explode a bomb.
Pressing the yellow smiley will start a new game.
These are the default settings. The mouse buttons can be reprogrammed. For more information, see the section entitled Game Options.
The KMines screen consists of:
A Box showing you the number of mines still left to be marked. Every time you flag a bomb site, this number will decrease by one.
This box does not determine if you are right or wrong, but only how many mines you need to theoretically mark before you are done with this game.
In this example, there are 40 mines to be marked.
A Yellow Smiley Face. Clicking this will start a new game. If you lose the game, it will become a frown.
The box on the right shows how much time this round has taken. The shortest time for each level is listed as the high score.
The playing area. This will vary in size depending on the difficulty level of the game. In this example, it consists of 256 squares. This is where you play the game.
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