The KGoldrunner Handbook
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The KGoldrunner Handbook

Ian Wadham

Marco Krüger

Revision 2.0 (2005-12-10)

Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License".

KGoldrunner, a game of action and puzzle solving. Run through the maze, dodge your enemies, collect all the gold and climb up to the next level.


Table of Contents

1. Playing KGoldrunner
Introduction
A Typical Game
How To Play
Starting the Game
Moving Around
Keyboard Control
Taking a Break
Winning a Level
Beware of False Bricks
Enemies
Losing a Level
The Importance of Digging
The Rules of Digging
Winning and Losing the Game
Scoring
Choice of Rules
2. The Level Selection Dialog
Using the Level Selection Dialog Box
Selecting a Game
Selecting a Level
Completing your Selection
Saving Changes
Playing or Editing “Any” Level
3. The Menu Reference
Overview of Menus
The Game Menu
The Editor Menu
The Landscapes Menu
The Settings Menu
The Help Menu
4. The Game Editor
Getting Started with the Editor
Creating a Game
Creating a Level
Editing and Testing
Editing a Level
Painting Objects in a Level
Saving Your Work
Adding a Level Name and Hint
Testing a Level
Reorganizing Games and Levels
Moving a Level
Deleting a Level
5. Questions, Answers, and Tips
Overview
Dealing with Enemies
Digging Puzzles
Tricks with Gold
Solving Difficult Levels
6. Credits and Licenses
A. Installation
How to Obtain KGoldrunner
Compilation and Installation
B. Porting KGoldrunner to Other Platforms
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