Most of the rules of KGoldrunner are covered in the section How to Play, however there are two major rule settings that affect the style of play: known as “Traditional” and “KGoldrunner”. It is important to know which settings are in force when you are playing a game. Many “Traditional” levels are impossible with “KGoldrunner” settings. Most “KGoldrunner” levels are easier with “Traditional” settings, but the “Traditional” games are no pushover. To make life easier, KGoldrunner automatically chooses the correct settings for a game when you go into it, but you can can change them if you wish.
The main difference between “Traditional” and “KGoldrunner” settings is the method by which the enemies choose a path to the hero.
In the “Traditional” search method, enemies look for vertical paths (ladders and falls) and they try to stay above the hero or at the same height. They go below them only as a last resort. The enemies make no attempt to chase the hero in the horizontal direction until they are at the same height and can find a horizontal path. This leads to situations where you can “control” enemies who are far away from you and make them work for you or at least keep out of your hair.
The “KGoldrunner” method searches alternately for horizontal and vertical paths, which tends to keep the enemies over your side of the playing area and at about the same height (that is, they are more aggressive and not so easy to manipulate). That leads to a more action-packed game, but with less opportunity for strategy and puzzle-solving.
The other differences are listed below:
In “KGoldrunner” play the enemies and hero always move at the same speed and bricks always take the same time to close. In “Traditional” play the game speed depends on the number of enemies in a level. The more enemies, the slower they run. The hero also becomes slower, but not so noticeably.
In “Traditional” play, enemies always collect gold nuggets when they run into them. In “KGoldrunner” play it is a random choice. The enemies drop nuggets after a random time in both types of play.
Enemies can run horizontally through holes in “Traditional” play but not in “KGoldrunner” play. The trick in several “Traditional” levels depends on releasing an enemy from behind a brick wall. When you dig away the bricks, they run out through the hole.
When enemies die in “KGoldrunner” play, they go back to where they started the level. In “Traditional” play, they reappear at a random place near the top of the playing area. This makes a big difference, especially in levels where you have to get enemies to fetch nuggets down for you, but also because the enemies keep falling down onto you as fast as you can kill them.
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