Starts a new game. In a network game this option is only available for the network server. The network client will be automatically started by the server.
Loads a saved game.
Saves the current game.
Aborts a running game.
Pops up a dialog for the network configuration. You can choose to be server or client. If you are server you can also choose what color the remote player should take over. If a network game is running you can also disconnect it in this menu.
Pops up a chat widget which allows you to send messages to the other party.
The computer will calculate the best possible move and mark it with a small circle on the board. How good the move is depends on the level of the computer.
Quits the program.
Would you like to comment or contribute an update to this page?
Send feedback to the TDE Development Team