Rules
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Chapter 2. Rules

The game has a randomly chosen trump card. It is shown as a small suit symbol in the upper right corner of the score field. All four Jacks are also counted as trumps and do not belong to their suits. So if heart is trump all seven hearts as well as all four Jacks count as trumps, making 11 trumps.

Note

The Jack of clubs does not count as club but as trump.

A special trump is the Grand. In this game no suit is trump and only the four Jacks count as trump. In the game this is indicated by the symbol of the Jack's head.

Every player owns 16 cards. 8 of them covered 8 of them open. The start player can play any of his/her open cards.

The second player has following choices:

  1. The second player has in his/her open cards the same suit. He/she has to play one of this suit then. The player with the higher card (see table below) wins both cards.

  2. The second player does not have a card of the played suit. He/she can now play any other card. If it is a trump the second player will win both cards. Otherwise the first player will win both cards.

If there is still a covered card below a played card it will be uncovered and is from now on an open card.

The player who won the cards can make the next turn.

The sequence of the cards (from the highest to the lowest - holding for any trump):

Jack of clubs, Jack of spades, Jack of hearts, Jack of diamonds, Ace, Ten, King, Queen, Nine, Eight, Seven

The player who wins both cards will add their value to their score. The values of the cards are:

Card Value
Ace 11
Ten 10
King 4
Queen 3
Jack 2
Nine 0
Eight 0
Seven 0

Scoring

The game is won if you have more than 60 points. With both players having 60 points the game ends in a draw.

PointsScore
601
61...902
91...1193
1204
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