dggridR v0.1.10 (Release date: 2016-08-16)
==============

Changes:

* Many conversions from printf and sscanf in hopes of improving oldrel-windows functionality


dggridR v0.1.9 (Release date: 2016-08-14)
==============

Changes:

* Fix bugs preventing the -4- grids from constructing properly (e.g. ISEA4H)


dggridR v0.1.8 (Release date: 2016-07-25)
==============

Changes:

* Fix bug preventing compilation in clang++-3.9


dggridR v0.1.7 (Release date: 2016-07-21)
==============

Changes:

* Numerous changes to C++11 in hopes of extending compatibility


dggridR v0.1.6 (Release date: 2016-07-20)
==============

Changes:

* Numerous changes in an attempt to extend compatibility


dggridR v0.1.5 (Release date: 2016-07-19)
==============

Changes:

* Another attempt at getting licensing right.


dggridR v0.1.4 (Release date: 2016-07-19)
==============

Changes:

* Changes to licensing and readme notes in another guess-and-check attempt to
  satisfy the folks at CRAN.


dggridR v0.1.3 (Release date: 2016-07-15)
==============

Changes:

* Clarified license info ... again


dggridR v0.1.2 (Release date: 2016-07-15)
==============

Changes:

* Resolved a number of pedantic warnings raised by the compiler.
* Clarified license info


dggridR v0.1.1 (Release date: 2016-07-14)
==============

Changes:

* Added dgshptogrid(): Useful for making grids which cover shapefile-specified
                       polygons


dggridR v0.1.0 (Release date: 2016-07-14)
==============

Changes:

* Using clipper instead of gpclib: this means everything is FLOSS now.


dggridR v0.0.2 (Release date: 2016-07-13)
==============

Changes:

* Added getmaxcell(): Useful for obtaining random grid cells
* Made dgverify() public: Aids in debugging, possibly useful for users
* Added `wrapcells` argmuent to grid generation functions: makes plotting easier
* Added more examples
* Added `savegrid` argument to make it easier to output grids for other purposes


dggridR v0.0.1 (Release date: 2016-07-09)
==============

First official release

Changes:

* Everything