v0.60
  - (mini-thesis release)

v0.61 (workshop release)
  - added: rgl.sprites
  - added: fps counter
  - added: autoUpdate, modified win32 mainloop, on hide, autoUpdate disabled, on show enabled
  - modified material: added alpha vector

v0.62
  - modified sphere set
  - support R color strings
  - use system.file( <subpath>, package="rgl" ) in examples to retrieve texture files
  - rewrote R code :
    * clear enum types
    * vertex vector datatype (internal representation matrix)

v0.63
  - api: added rgl_init, rgl_quit: explicit client initialization
  - added setup.bat: build setup for windows
  - win32 setup: mingw compiler
  - win32 setup: visual c++ compiler through gui environment

v0.64
  - autoconf build system
  - moved textures to inst/ directory
  - x11 port
  - win32/vc: fixed fpu control word precision to remain on 64 bit
    links with fp10.obj
  - changed texture mapping t coordinate for Surface node

v0.64-2
  - rgl.quads: enum id was broken, fixed ("quads" -> "quadrangles")

v0.64-3
  - configure.ac: X11 library path broken, fixed
  - x11gui: glXChooseVisual part fixed
  - code cleanup: rglview.h
  - added: man/maintainer.Rd maintainer information

v0.64-4
  - manual update
  - aquired valid CRAN package status,
    rcmd check runs through with 2 WARNINGS
    (acording to latex, and codoc)
  - uploaded to cvs

v0.64-5
  - MacOS X/X11 port

v0.64-6
  - updated build system: added setversion.sh
  - with MinGW version 3.0.1 pixmap loading does work
  - project.mk , win32.mk and x11.mk in src/build changed
    now a single variable MODS will extend.
  - MinGW build system changed.
    rgl.dll now contains an R compilant Resource information
    generated by R perl script
  - bug fix: R 1.8.0/win32 does not detach packages when quit
    it is safe now to call rgl_quit and lib_quit multiple times
    win32lib.cpp: added dllmain that calls rgl_quit on process exit
  - added core support for devcpp IDE

v0.64-7
  - added mouse capturing
  - rgl.sprites 'radius' bug fixed
  - memory leak bugfix: texture objects are now AutoDestroy and used through Ref's
  - resource management improvment: pixmaps gets free'd when they become unused
    e.g. texture objects are created.
  - no limitations on pixmap sizes
  - mipmap support
  - support for different texture minification and magnification filters

v0.64-8
  - build bugfix : removed rgl/src/Makefile
  - updated configure to check and setup LDFLAGS for OpenGLU library

v0.64-9
  - MacOS X 'Panther' G5 fix for OpenGL library loading in .first.lib
  - removed lpng and zlib from source tree
  - support for automatic downloading of zlib and lpng on win32
  - added demo directory with several examples using demo(rgl)

v0.64-10
  - updated .C() calls using PACKAGE="rgl"
  - updated Maintainer.mk using correct zlib version
  - improved dynamic unload using library.dynam.unload()
  - conditional macos x darwin code in .First.lib()

v0.64-11
  - removed several redundant semicolons, required by gcc 3.4 ansi-pedantic mode.
  - win32: uses R's zlib and libpng sources
  - win32: added virtual destructor in Win32GUIFactory (removes warning)

v0.64-12
  - cran bugfix: permissions of cleanup fixed.

v0.64-13
  - DESCRIPTION fix: moved R 1.41 -> R 1.4.1 dependency

v0.65
  - simplified build system: uses 'R' build system
  - added generic visualization/rendering interface (R3D)
  - text justification from 0 to 1
  - added primitive type: linestrips
  - fixed rgl.bringtotop, added stay option (win32)
  - added 4x4 matrix functions from djmrgl
  - added rgl.user2window and rgl.window2user functions
  - added user-selectable mouse handlers
  - added selection mouse handler
  - added trackball mouse handler
  - added z-distance sorted rendering of alpha-blended faces
  - added gl2ps patch ( contributed by Albrecht Gebhard )
  - added port: native Mac OS X Carbon
  - bugfix: rgl.close() , rgl.quit() crashed on X11 occasionally.
  - generalized rgl.surface() to allow surface over any coordinate plane.
  - added r3dDefaults variable to allow user to set defaults
  - added environment texture-mapping

v0.66
  - added "all" and "viewpoint" to rgl.clear and clear3d
  - added static libpng build support and user customizable prefix (unix)
  - used xyz.coords in all functions taking x, y, z coordinates, allowing
    matrix or dataframe arguments (among others)
  - added par3d(skipRedraw=TRUE) to allow drawing to be done without
    being rendered
  - fixed display list memory leak when drawing shapes (e.g. spheres)
  - Changes for compatibility with strict enforcement of file naming rules in R 2.3.0.

v0.67
  - added support for png files with palettes, and grayscale pngs with 1, 2 or 4 bits
    per pixel
  - added "ignoreExtent" option to par3d:  objects plotted when this is true
    are ignored when calculating the bounding box
  - added axis3d, axes3d, box3d, mtext3d, title3d functions from djmrgl for
    annotating plots.
  - added plot3d high level plot function
  - added material3d, which can both set and query material properties; changed
    most *3d functions so they leave material invariant across calls.
  - changed open3d() to set background and material defaults
  - added aspect3d to control the aspect ratio of the bounding box.
  - added xAxis, yAxis and zAxis mouse modes, set zAxis as r3d default.
  - added persp3d function
  - changed error messages to go through REprintf in X11 and OSX
  - fixed segfault if rgl_init failed
  - converted type of viewport arg in user2window and window2user calls
  - if the rgl_init call fails, the package will still load with a warning (but
    most function calls will result in errors).
  - added par3d("scale") to handle aspect3d operations internally.
  - added ellipse3d() generic and methods for drawing confidence ellipsoids
  - added decorate3d() to draw all the decorations, plot3d.qmesh3d() method.
  - changed zoom to use ratio scale over larger range
  - fixed bug causing jump after resize in Mac OSX (and maybe other platforms)
  - rgl.primitive now does sanity checks on inputs

v0.67-2
  - minor correction

v0.68
  - fixed sphere drawing so spheres are spheres regardless of par3d("scale")
  - added type="s" to plot3d to draw spheres
  - fixed handling of "..." in axis related functions
  - added full MDI support
  - removed use of List and ListIterator internally
  - fixed handling of axes and boxes when a coordinate had zero extent
  - changed rgl.viewpoint default to be compatible with r3dDefaults
  - added id return values to primitives and higher level functions,
    and to rgl.pop(); added rgl.ids() to report on them.
  - updated gl2ps to version 1.3.1, adding support for svg and pgf output formats.
  - added grid3d(), added nticks argument to bbox3d, axis3d and axes3d.

v0.69
  - persp3d partially ignored add=TRUE
  - plot3d.qmesh3d did not return result
  - allow selection to use any button
  - allow NA in primitives, surfaces, texts, and sprites
  - report error in OSX if the wrong configure options were used.
  - display was not being updated properly in OSX

v0.70
  - OSX now builds two libraries, one for AGL, one for X11
  - resolve entry points at load time, not call time
  - updated gl2ps to version 1.3.2
  - fixed bug in rgl.postscript in Linux, added text support to it
  - tweaked positioning of labels in bounding box decoration
  - snapshot3d wasn't being exported, and snapshots were from the back buffer
  - fixed bug that could cause crash on shutdown
  - moved this file (ChangeLog) to inst directory, so it will be installed,
    and added code to display it to the rgl help topic.

v0.71
  - changes to configure script from Laszlo Kajan and Brian Ripley:  should
    now be much more portable
  - removed deprecated OSX font setting calls
  - texture properties are now returned by material3d()
  - allowed normals and texture coordinates to be specified in triangles, quads and surfaces
  - normals may be specified in qmesh objects, but (at present) subdivide removes them
  - material3d() now preserves the values of unspecified parameters (as documented,
    but not previously functioning)
  - clear3d() can now reset material properties to the defaults, and
    open3d() does this.
  - minor fix for gcc 4.3 compatibility
  - minor fix for R 2.5+ compatibility
  - allowed more general surfaces to be plotted by rgl.surface, surface3d and
    persp3d, by specifying matrices for x and y coordinates
  - added world map texture, used in example(persp3d)

v0.72
  - declaration changes for compatibility with R 2.6.0 (from Brian Ripley)

v0.73
  - partial changes to avoid crash on MacOSX with Xvfb
  - change to rgl_init for R 2.6.0 compatibility

v0.74
  - clean up #includes
  - clean up some calls for SunStudio 12 compiler
  - add rgl.setMouseCallbacks to allow user actions

v0.75
  - add play3d, movie3d, par3dinterp, and spin3d functions, with flag demo
  - rounding error could cause par3d(userMatrix) to generate NaNs and fail
  - workaround for Xvfb on MacOSX problems

v0.76
  - put our own assert() macro in place to avoid crashing R.
  - rename ChangeLog file to NEWS, as per discussion on R-devel
  - add "windowRect" to par3d parameters to allow window size to be
    controlled from R.

 v0.77
  - par3d("windowRect") returned garbage if there was no window open.
  - persp3d() and plot3d() sometimes miscalculated ranges involving NAs.
  - select3d() and rgl.select() produced a very inefficient test function.

 v0.78
  - fix miscalculation of mouseMatrix that caused disappearing views.
  - rgl.texts() and text3d() can now handle font and size specifications
    using the FreeType library on any platform, or GDI on Windows.
  - adj is supported both horizontally and vertically in drawing text.
  - rgl.pop was very slow when given a long list of ids.
  - a workaround for OSX 10.5 OpenGL problems has been incorporated
    (thanks to mkv22@cam.ac.uk).

v0.79
  - rgl.pop() could cause corruption when multiple windows were open.
  - added mouseCallbacks demo, to show R implementations of standard
    mouse handlers, multiple connected windows, stereo view, etc.
  - added "silent" argument to rgl.set(), to allow temporary changes
    to focus without changing window labels.
  - added natural spline extrapolation to par3dinterp.

v0.80
  - worked around bug(?) in Mac OSX FTGL rendering
  - updated FTGL to 2.1.3rc5

v0.81
  - converted Freetype font error into warning
  - rglFonts was being set at install time, but it should be set at load
    time.
  - fixed configuration problems in OS X
  - fixed executable marker on a number of files

v0.82
  - rewrote internal rendering of transparent and anti-aliased shapes,
    so they will be rendered better when there are several in the same
    scene
  - added material properties "point_antialias", which causes points to be
    drawn as smooth circles, and "line_antialias", which causes
    lines to be antialiased.
  - fixed a bug in the bounding box decoration which caused axis labels
    to be plotted in the wrong place.
  - fixed a bug in the Windows driver which caused the standard system
    font to disappear when justified.
  - added material parameter lwd for line width; size now applies only
    to points.
  - increased default point size to 3 pixels across.
  - fixed bug in open3d:  "..." was being ignored.
  - fixed bug in qmesh3d:  homogeneous=FALSE coordinates were not
    handled properly.
  - movie3d gains a "type" argument to set the output type, and the
    "convert" argument is more flexible.
  - rgl.snapshot() gives more informative error messages when libpng is
    not available.
  - axis3d() now uses format() rather than as.character() to give
    nicer looking labels.
  - the clipping volume calculation was incorrect when scaling was used.
  - use R warning() to report messages, rather than popups or REprintf.
  - added rgl.pixels() to read the generated image, and demo("stereo")
    to illustrate its use.
  - corrected the ?rgl example to display this file.

v0.83-1
  - Don't try to build Carbon driver in 64 bit Mac OS (contributed by
    Brian Ripley).
  - Fixed rgl.pixels example for weird displays.
  - Did not assume OpenGL 1.2 was available in material properties.
  - Added numerous error checks.
  - Fixed demo(stereo) to add sync in X11:  X windows seemed to grab
    images before they were redrawn.
  - Rearranged headers for Win64 compatibility (contributed by Alex
    Chen).

v0.83-3
  - Quick fix for R 2.9.x compatibility, and to remove accidental change
    introduced in v0.83 which caused errors on plotting without open3d().

v0.84
  - Added triangle meshes, shape lists, the Platonic solids and a cuboctahedron.
  - Added classes mesh3d and shapelist3d; qmesh3d is only kept for
    back compatibility.
  - Bug fix to stop crashes when material is set before the first window is
    opened.

v0.85
  - Added some namespace declarations to the C++, and renamed math.h, for
    compatibility with Sun compilers (contributed by Brian Ripley).
  - Fixed visibility of some shade3d, wire3d and points3d methods.
  - Added addNormals generic, to add normals for smooth surface rendering.
  - Added cylinder3d function, to make cylindrical or "tube" plots.
  - Fixed material3d("color") bug introduced in 0.82.

v0.87
  - Allowed FOV to be set to 0, for an orthogonal projection.
  - Fixed crash when zero-length color vector was used.
  - Fixed crash in X11 after closing a window
  - Changed seq(along=...) to seq_along(...).
  - Fixed typo in cylinder3d.
  - Cleaned up bad links in Rd files.

v0.88
  - Add keepVars argument to cylinder3d(), for debugging or special
    effects.
  - Add BugReports field to DESCRIPTION.

v0.89
  - Fixed rounding errors and Xvfb errors in rgl.pixels examples
    and demo.

v0.90
  - Added startTime argument to play3d() and movie3d().
  - Fixed configure.ac as suggested by Jens Elkner.
  - Updated declarations for libpng 1.4.0 compatibility.
  - An off-by-one error caused the "alpha" component of the material
    properties to be messed up. (Bug #809)

v0.91
  - Fixed bug in rgl.texts:  zero-length texts argument caused crash.
    (Reported by Michael Friendly.)
  - Added R_ARCH* macros to configure.win for Win64 compatibility
  - Fixed bad declaration in rglmath.h

v0.92
  - Added detection of 64 bit MacPorts compiler to configure script.
    (Bug #861)
  - Allowed texture coordinates to be specified in mesh objects.
  - Updated gl2ps to version 1.3.5
  - Should now install using --merge-multiarch on Windows

v0.92.858
  - Added declarations for Solaris compatibility (from Brian Ripley)
  - Fixed configure.win for bi-arch compatibility.  Windows installers can
    set HAVE_PNG to a non-empty value, and rgl will look for
    the libpng files in the default LOCAL_SOFT location when installing.
  - Added depth_mask and depth_test material properties, to allow control
    over how objects are obscured by each other.
  - Added Sweave support through the rgl.Sweave driver and the Sweave.snapshot
    function.
  - Added iterative computation of the bounding box to handle objects like
    spheres, which need to maintain their apparent shape as the scaling
    changes.
  - Improved the bounding box decoration in two ways:  it can now draw the
    front faces (to surround the whole graph), and can label edges with pretty
    labels.  plot3d() was modified to use this instead of manually setting axis
    locations and using box3d() to draw a box, allowing resizeable labelled
    axes.
  - Removed some unnecessary declarations from rglmath.h that were causing
    problems in an old version of gcc on Solaris.
  - Added rgl.abclines(), rgl.planes(), abclines3d() and planes3d() to draw
    lines and planes intersecting with the bounding box.
  - rgl.postscript() now adjusts the size of text following the cex setting.
    The font and family settings are still ignored.
  - Transparency in material textures was not always rendered properly.
  - In OSX, the Carbon system has been replaced by a Cocoa system.
    (Code contributed by Adam Strzelecki).  For compatibility with the
    Windows build system, the new files have been put into src/osx.
  - Hardware antialiasing is now used if the OpenGL driver supports
    it.  Set options(rgl.antialias=0) to disable it.
  - Bug fix for divide.mesh3d() in handling normals.
  - Functions rgl.attrib.count() and rgl.attrib() (and internal function
    rgl.getmaterial()) added to allow objects in the scene to be examined.
  - rgl.ids() did not return all object ids as documented.
  - Updated gl2ps to version 1.3.6

v0.92.861
  - Fixed segfault on startup on Windows in MDI mode.
  - Added rgl.save.texture() to get texture from an object.

v0.92.879
  - Removed rgl.save.texture():  textures are not saveable!
  - Added writeWebGL() function, to allow scenes to be viewed in a web
    browser.
  - Added "centers" to the attributes that can be queried, for depth sorted
    transparent rendering.

 v0.92.880
  - Rearranged declarations for compatibility with gcc 4.7.

 v0.92.881
  - Fixed degenerate (e.g. straight line) cases in cylinder3d

 v0.92.883
  - Added 3d "sprites" -- shapes that maintain their initial orientation.

 v0.92.887
  - Added "caps" to the end of cylinder3d() objects.

 v0.92.891
  - Added support for 3d sprites to writeWebGL.

 v0.92.892
  - Added declaration needed by Solaris.

 v0.92.893
  - rgl.light() and light3d() did not return the light ID value.

 v0.92.894
  - remove debugging code from configure.win that was causing problems
    on the CRAN WinBuilder system

 v0.93
  - Added readSTL and writeSTL functions
  - Added expand argument to decorate3d and axes3d
  - Added base argument to spin3d result
  - Added writePLY and writeOBJ functions
  - Added scene3d function
  - Added section argument to cylinder3d()
  - Added res_name="rgl" and res_class="R_x11" to the WM_CLASS property of X11
    windows.  (Contributed by Philip Johnson.)
  - Added code to work with R 3.0.0 setHook changes
  - Added selectpoints3d function to select points from the scene.
  - The rgl window now handles ESC key presses.  During selection
    and play3d they abort the process; otherwise they are ignored.
  - writeWebGL did not render semi-transparent surfaces properly.
    (Reported by Robert Esswein.)
  - Copied the R_pretty0 function from R sources to avoid warning.

v0.93.928
  - Updated the configure file using autoconf 2.69
  - Forced OSX installs to put /usr/X11/bin at the head of the path
    when looking for freetype-config

v0.93.930
  - writeWebGL did not handle snapshot=FALSE properly.  (Reported
    by Yihui Xie.)
  - Now handles local (not just directional) lighting.  Based on
    code contributed by Alexander Senger.)
  - writeWebGL handles lighting properly.  Based on code contributed
    by Alexander Senger.

v0.93.932
  - calling rgl.material() before any rendering caused a crash on OSX.
    (Reported by Dan Tenenbaum.)

v0.93.935
  - in certain circumstances since 0.93.930, text would fail to appear.
    (Reported by Karline Soetaert.)

v0.93.944
  - write the rgl version into the webGL file
  - cleaned up use of CHECKGLERROR, so that setting USE_GLGETERROR to 1 in
    R.h will enable detailed checking
  - added identify3d() function
  - fixed bbox bug in writeOBJ (reported by Matthias Zeeman), writePLY
    and writeSTL.
  - aspect3d() (called by plot3d()) caused the scene to be redrawn,
    even if par3d("skipRedraw") was TRUE.
  - addNormals.mesh3d() failed on objects when the matrices
    of triangles or quadrilaterals had zero columns.
  - rotate3d.mesh3d() did not transform normals properly
  - the writeWebGL() function produced fragment shaders that would not
    work in some browsers (e.g. Firefox and Chrome with the ANGLE
    WebGL engine).

v0.93.952
  - added triangulate(), polygon3d() , extrude3d() and turn3d()
     for display of shapes based on two-dimensional polygons or curves.
  - fixed formatting of vertex reference numbers in writeOBJ() (issue
    4732, reported by Alejandro Baranek).
  - added support for "headless" operation:  see help for new
    function rgl.useNULL().
  - added name of device to result returned from rgl.cur(); added function
    rgl.dev.list() to list all open devices.
  - examples and demos now check rgl.useNULL(), and don't run invisible
    animations.

v0.93.960
  - writeWebGL now forces the position attribute to location 0, a
    recommended optimization strategy.  The color attribute is
    forced to location 1.
  - we now check for invalid characters when drawing text using bitmapped
    fonts (bug 4787)
  - gl2ps has been updated to version 1.3.8 and support for point and line
    sizes has been added (bug 4792)
  - internal functions .check3d() and rgl.select() have been exported,
    as they were used by the car package.
  - writePLY had errors writing points and lines.
  - rgl now prints a warning when a requested font is unavailable and the
    default font is substituted.

v0.93.963
  - font selection assumed rgl was on the search path; now it may be
    imported but not attached.  Similarly, r3dDefaults need not be on
    the search path.

v0.93.975
  - rgl.texts without a window failed because it queried the window
    before opening it.
  - the scene3d() function now records complete information about the
    bounding box and the background.
  - rgl declares most of its C++ objects in the global namespace.
    Recently this has caused clashes with the igraph package, which
    does the same, and which also has a Shape class.  As a temporary
    workaround the rgl class has been renamed to rglShape.  A full
    rgl namespace will eventually be added, with only the API functions
    left in the global namespace.

v0.93.984
  - most rgl C++ functions and classes are now in namespace "rgl".
    Others have prefix rgl_, with the exception of gl2ps functions,
    which all have that prefix, and FTGL functions, which generally
    have an FT prefix.
  - entry points to the rgl DLL are now registered within the DLL,
    and on systems that support it, all entry points other than the
    registration function are hidden.
  - writeWebGL() and the other write methods did not handle material
    information properly after 0.93.975.

v0.93.986
  - The FTGL functions were mistakenly added to the rgl namespace
    on some OSX compiles.
  - Changes have been made to satisfy the stringent requirements of
    the Solaris compiler.

v0.93.987
  - Added clipplanes3d function to implement clip planes.  (Still
    only partially implemented.)

v0.93.991
  - Some cleanup of the declarations (submitted by Karl Millar).

v0.93.995
  - Improved the approximation to the surface normal for degenerate
    grids in surface3d and persp3d.  (Problem found by Graham Griffiths
    using polar coordinates; all r=0 points were at the same location.)
  - The new surface normals are now saved in memory, so rgl.attrib
    will return them even if they were calculated by rgl.
  - Bounding box calculations for surfaces with user normals were
    incorrect.
  - An array-overrun bug in rgl.attrib() showed up in writeWebGL.
    (Reported by Brian Ripley.)
  - scene3d() now records light settings.

v0.93.1098
  - rgl.material() (for textures), rgl.postscript() and rgl.snapshot()
    now call normalizePath() on filenames, so tilde expansion should
    be supported.
  - par3d() could generate an error if an unnamed list was passed in.
  - material3d() lost settings for textures
  - internals are updated to be consistent with MacOS 10.9 requirements
  - fixed a bug in triangulation code:  it failed on locator() input.
  - The Aqua support now works again, XQuartz is only needed for command
    line use in Mac OSX.

v0.94
  - Added "subscenes", i.e. scenes of objects nested within the
    main window.  This affects a lot of other functions as well,
    which now act either on a single subscene or on the
    overall scene.
  - Allowed the coordinates of the viewport to be set.
  - Changed the behaviour of pop3d() and rgl.pop():  the type is
    now ignored if id is non-zero.
  - par3d("modelMatrix") no longer includes the observer translation
  - Added configurable mouse wheel actions via par3d() or
    rgl.setWheelCallback().
  - The par3d(), par3dinterp(), and spin3d() functions now
    have arguments dev and subscene to specify where they apply.
  - Included a copy of the source to CanvasMatrix.js (used by
    writeWebGL()) at the request of the Debian administrators.
  - The NULL device was not removed from the device list when
    it was closed.  (Reported by Henrik Bengtsson.)
  - Some of the animations have been sped up at the request of CRAN

0.94.1143
  - Added function methods for persp3d() and plot3d(), to allow
    surfaces to be plotted just by specifying the function.
  - Fixed a bug introduced in 0.94 that made user callbacks crash R.
    (Reported by Dave Hadka.)
  - Fixed a bug exposed in 0.94 (but really introduced in 0.93.952)
    that caused writeWebGL() to fail when a NULL device was active.
  - Fixed a bug introduced in 0.94 with writing 3D sprite objects.
  - Fixed a bug computing the bounding box of an embedded subscene.

0.95.1157
  - Allowed background of window to show bitmap;  added bgplot3d()
    and legend3d() functions.
  - Reverted misguided changes to par3d("modelMatrix") from 0.94.
    This affects rgl.projection() as well.
  - Fixed bug (introduced in 0.94) causing loss of rectangle showing
    selection area.  (Reported by John Fox and others.)
  - The NULL device now does not make any spurious OpenGL calls.

0.95.1158
  - rgl.snapshot() now works with the NULL device (but produces a
    black snapshot).  This allows testing with RGL_USE_NULL.

0.95.1196
  - writeWebGL() now includes an argument "commonParts", to allow
    omission of common code in multi-figure displays.
  - If template is NULL in writeWebGL(), no template file is used.
  - The NULL device did not handle changes to par3d("windowRect")
    properly.
  - The persp.function() method is now smarter about setting default
    axis labels.
  - The package now contains a vignette giving an overview of
    the functions.
  - Subscenes with "ignoreExtent" set to TRUE were not plotted.
  - The bounding box calculations now take clipping planes into account.
  - writeWebGL() did not display the bboxdeco properly when working
    in a subscene.
  - Added clipping regions to plot3d() and persp3d().
  - Export the GramSchmidt function (request of Remko Duursma)
  - Added readOBJ(), with a very limited ability to read OBJ
    shapefiles.
  - triangulate() now supports polygons expressed with 3
    coordinates (though they are still assumed to be planar).
  - par3d() now includes "listeners", a list of subscenes that
    respond to mouse actions in the current subscene.
  - The Windows configuration file has been modified to work in
    R-devel (to become R 3.2.0).

0.95.1247
  - If a template file is used in writeWebGL(), the string %prefix%
    will be replaced in it by the prefix argument.
  - writeWebGL() now outputs a Javascript global variable named
    "<prefix>rgl" of class "rglClass" that allows access to many of the
    scene internals.  (Inspired by patch submitted by Jeff Allen.)
  - User mouse callbacks can now be retrieved within R using
    rgl.getMouseCallbacks() and rgl.getWheelCallback(), and
    may be included in WebGL output.
  - writeWebGL() now outputs information on object ids to allow
    them to be re-used in multiple figures on the same page.
    See the "reuse" parameter and attribute of the result.
  - Started a vignette describing user interaction in WebGL.
  - Set the class of the main "canvas" element in
    writeWebGL() output to "rglWebGL".
  - rgl.snapshot() now evaluates the "top" argument after "filename"
    and "fmt", so windows created when those are evaluated don't
    overlay the rgl window.  (Suggestion of Keith Jewell.)
  - Added subsetSlider(), subsetSetter(), clipplaneSlider(),
    propertySlider(), ageSetter(), propertySetter(), par3dinterpSetter() and
    toggleButton() functions to output HTML/Javascript controls for WebGL.
  - Fixed bug in abclines3d() that caused it to skip lines that passed
    through the corners of the bounding box.  (Reported by Sven Laur.)
  - Added hook_rgl() and hook_webgl() functions, based on the knitr
    functions.

0.95.1336
  - Made error and warning text more consistent.
  - Dropped chunk option "rgl.keepopen"; replaced it
    with "rgl.newwindow".
  - Added matrixSetter() function to allow multiple controls to
    modify one matrix.
  - Added "accumulate" argument to the subset WebGL controls.
  - The "nticks" argument to bbox3d() was never used and has
    been removed.  Use "xlen", "ylen" or "zlen".
  - Setting "xlen" etc. to zero in bbox3d or rgl.bbox() now
    (correctly) suppresses tick marks. (Reported by
    Philipp Angerer.)
  - Dependencies and imports have been updated.
  - Specifying "normals" or "texcoords" in both a
    "mesh3d" object and a call to shade3d() to display
    it caused an error; now the shade3d() specified
    value has priority if "override" is TRUE (the default).
  - Added vertexSetter() function to allow easier access to
    vertex attributes.
  - Used Jeroen Ooms' js::jshints() function to clean up the
    WebGL Javascript code.
  - Allowed "values = NULL" in propertySetter() and vertexSetter()
    to allow code to directly set values.
  - When used with clipping on the bounds, persp3d() and plot3d()
    did not work properly with a shared mouse.  (Reported by
    Marian Talbert.)
  - Shaders are now stored in Javascript strings, not separate
    <script> sections.
  - Shape centers are now stored by scene3d().
  - Font family and numeric font number (style) are now returned
    by rgl.attrib() and are stored by scene3d().
  - Fixed a bug (reported by Dominick Samperi) that caused
    vignettes using WebGL code in knitr to fail to initialize
    properly.  This required adding the setupKnitr() function,
    which should be called at the start of each vignette.
    It is *not* called automatically.
  - Fixed a bug (reported by Kurt Hornik) that caused rgl to
    fail to compile when libfreetype 2.6 was linked.
  - Fixed a bug in writePLY (reported by Kurt Hornik).

0.95.1367
  - Added show2d() to allow a 2d plot on a quadrilateral
    in a scene.
  - Fixed bug that sometimes prevented textures from displaying.
  - rgl.bbox() (and hence bbox3d(), decorate3d(), plot3d(), etc.)
    did not return the correct id for the bounding box decoration.
  - Modified configure script to work with OS X 10.11 (suggestion of
    Brian Ripley).

0.95.1435
  - The Mac OS X native windowing system (aglrgl.so) has been
    dropped; it appears not to work in Yosemite and El Capitan.
  - A memory leak when drawing semi-transparent objects has been
    fixed.  (Reported by Felix Kuehnl.)
  - WebGL code has been moved to the rglwidget package (though
    the functions in rgl still work).
  - Bounding box objects sometimes had miscalculated vertices
    in scene3d().
  - If rgl.init() fails, continue with the NULL device (with warnings).
  - scene3d() now returns the normals and offsets of "planes"
    objects, as with "clipplanes" objects.  It still returns the triangles from embedding the
    planes in the most recent subscene.

0.95.1441
  - Changed rgl.pixels() to attempt to avoid segfault on
    OSX.  (Thanks to Greg Jefferis for testing and workaround.)

0.96.0
  - Gave better error when XQuartz is not found, tried for better test.
  - Added more information on backgrounds to scene3d() to allow them to be used in rglwidget().
  - Now uses forward slashes in rgl.postscript(fmt = "tex") generated code.
    (Thanks to Uwe Ligges for the problem report.)
  - Added as.mesh3d() and plot3d.deldir() and persp3d.deldir() methods to
    allow plotting of surfaces defined by irregular collections of points.
  - Background clearing was not handled properly.  (Thanks to Paul Morse
    for a bug report on this.)
  - Added rglToLattice() and rglToBase() functions to compute Euler angles
    for the lattice wireframe(), cloud(), and base graphics persp() functions. 
  - Added arrow3d() (based on the function of the same name in the
    heplots package).
  - Added pch3d() to give an approximation
to plotting symbols using pch=<number> in
base graphics.
  - Added support for control of multiple subscenes
    to spin3d(), par3dinterp(), play3d() and movie3d().
  - Added experimental function writeASY() for output in Asymptote format,
    which will allow inclusion in PDF files.
  - cylinder3d() now defaults to a rotation minimizing local frame.
  - Added this NEWS file
  - Added better support for backgrounds
  - Added support for orthographic projections (FOV = 0)
  - Added simple Shiny demo using tabs
  - Fixed bug in rendering unlit 3D sprites
  - Added version dependency for jsonlite so that the
    new faster matrix code will be used.
  - Added rgl.attrib.info() to display information about
    object attributes.
  - Merged rglwidget code back into rgl.
  - Functions that modify the scene now return their
    value with class "rglLowlevel" or "rglHighlevel" (using the new lowlevel()
    or highlevel() functions) to indicate that a low- or high-level plotting function
    has been called.  If the new option 
    "rgl.printRglwidget" is TRUE, printing objects
    of either class will trigger automatic
    printing of the rgl scene using rglwidget().
  - Web browsers only support a finite number of active
    WebGL sessions; rglwidget code now works to make more
    careful use of this finite resource, so that large
    numbers of rgl scenes can be present on a single
    web page without exhausting it.
  - The worker functions used by subdivision3d() have
    been exported for use on their own.
  - The rglwidget code now supports textures on spheres.  
    It now uses the same mesh as the one used inside R. 
    (The lack of support was pointed out by Justin McManus.)
    
0.97.0
  - Fixed bug in conversion of bounding box decorations
    used in rglwidget().
  - Added "fixedSize" argument to rgl.sprites() and related
    functions.
  - Added plotmath3d() function, and set text3d() to
    use it when necessary.
  - addNormals() gave an error if the mesh it was working
    with had degenerate triangles or quads.  (Reported
    by Rolf Turner and Graham Griffiths.)
  - Auto-clipping sometimes changed result vectors into
    lists.
  - The controllers did not recycle some values correctly.
  - Fixed bug in initialization of playwidgets.
  - material3d() now silently ignores attempts to set
    read-only properties.
  - Added setUserShaders() for user-specified shaders
    (currently for WebGL only).
  - Added support for two-sided surfaces in WebGL.
  - Fixed some bugs in pch3d() (reported by Gina Joue).
  - Added demo("rglExamples") to display all the examples
    in the rgl help in a collection of web pages.
    This showed up a number of small bugs, which have been
    fixed.
  - movie3d() now optionally tries the R "magick" package first,
    then the external ImageMagick v7 command "magick" 
    before trying "convert".  (The external change
    suggested by Earl F. Glynn.)
  - par3d() reports on the version of OpenGL that it sees
    (as component "glVersion").

0.98.1
  - Cleaned up configure script.
  - Cleaned up dynamic entry points.
  - Added "add = FALSE" argument to persp3d.deldir().
  - layout3d() handled multi-row cells incorrectly.  (Reported
    by Felix Carbonell.)
  - Fixed a bug in subsetControl(), and added
    toggleWidget()
  - Renamed the "texture" argument to persp3d.function()
    to "texcoords" for consistency with other functions, and
    to avoid a collision with the "texture" material property.
  - "shiny.tag" objects are now supported as inputs to
    playwidget(), so that rglwidget() values can be 
    wrapped in htmltools::div() to set their style.
  - Fixed bug in scene initialization that sometimes caused it
    to ignore initial control values.
  - Added figWidth() and figHeight() functions for sizing
    rgl plots in R Markdown documents.
    
0.98.22
  - Record context (ioslides, shiny, etc.) in scene 
    when rglwidget() is called.
  - Allow more than 16 scenes in html_document, ioslides_presentation and
    slidy_presentation.
  - useSubscene3d() now returns the id of the previously active subscene,
    to make temporary changes more convenient.
  - The rendering order is changed:  now all opaque objects are drawn first,
    then all transparent objects.  Previously this ordering was only done
    within subscenes, leading to rendering errors when transparent objects
    in one subscene were drawn before opaque objects in another.
  - renderRglwidget() and renderPlaywidget() now have an optional argument
    outputArgs for use in dynamic R Markdown documents.
  - rglwidget() now warns if an object has too many vertices
  - transparent spheres sometimes showed rendering
    artifacts because they were not drawn from back to front.  (Reported by Atte Tenkanen; original fix improved so nested
    spheres should now work.  WebGL display could still be
    improved.)
  - par3dinterp() did not always choose the best direction for interpolation
    of the userMatrix.
  - added an approximation to "polar" mouse controls to WebGL display.
  - the "centers" attribute now refers to the individual facets
    of spheres, rather than the whole sphere.  Use "vertices" for
    that.
  - The togglewidget() function didn't work properly in Shiny.
  - Tried to give a more helpful startup error message on MacOS.
  - Added documentation to rglwidgetClass in Javascript.
  - vertexSetter() can now set plane parameters.
  - Modified platform.cpp so it works with __STRICT_ANSI__
    defined.
  - Fixed addition of attribute to NULL
  - Fixed bug where textures or normals caused readOBJ() to fail;
    added support for reading normals and texture coordinates.
  - As many browsers have dropped support for setting line width 
    in WebGL scenes, this has been redone in rglwidget() 
    code using a vertex shader.  
    Line endings and joins are rounded, not squared as in OpenGL.
  - The 65535 vertex limit has been removed (at least in browsers
    that support big indices).
  - The requirement that colors being controlled by an ageControl or vertexControl
    be duplicated in the original has been removed.
  - axes3d("bbox") didn't send parameters to bbox3d().
  - Fixed examples for snapshot3d() and writeASY() so that they don't
    change the working directory.
    
0.99.9
  - Christophe Geuzaine's GL2PS library (used by rgl.postscript())
    updated to version 1.4.0.
  - Added support for communication with other widgets
    using the crosstalk package. See ?rglShared and the
    WebGL vignette for details.
  - Added the rglMouse() function to allow the mouse
    mode to be changed in a WebGL display.
  - Fixed a bug causing the rglwidget() to fail to work
    in a flexdashboard display.
  - Fixed a bug in Shiny interaction
  - Changed WebGL text rendering to avoid overloading
    browser.
  - The pandoc system requirement has been updated to
    1.14, as 1.13.1 is no longer sufficient.
  - Sphere rendering within R sometimes showed strange
    artifacts.
    
0.99.17
  - Minor fixups to the vignettes.
  - Now uses the manipulateWidget::combineWidgets function
    when putting multiple objects into a pipe.
  - Now accepts fixed CSS units in width and height for rglwidgets.
  - playwidget() is no longer an S3 generic function.
  - Textures specified in global material list (e.g. by being
    used in rgl.* functions) were not handled properly.
    (Reported by Ty Tuff.)
  - The configure code to detect freetype has been updated
    to use pkg-config (code contributed by Dirk Eddelbuettel.)
  - If a playwidget() has been initialized but it can't find
    the rglwidget() that it is controlling (likely due to a 
    typo somewhere), it now throws an alert message.
    
0.100.18
  - Added check for "highp" support to fragment shader in rglwidget.
  - Added shinyGetPar3d() and shinySetPar3d() functions for Shiny
    interaction.
  - Updated text3d() and related functions:  dropped deprecated
    argument "justify", added "pos" and "offset" like base graphics
    text().
  - Added thigmophobe3d() function to place labels away from
    other points using plotrix::thigmophobe().
  - Fixed texture bug introduced in fix in 0.99.16.
  - The persp3d.deldir method didn't display labels properly.
  - When the X11 initialization failed, rgl messed up the S3
    methods system.  (Reported by Gregory Jefferis.)
  - Improved support of mesh3d objects:  added print methods,
    added meshColor argument to wire3d() and shade3d() to control how
    colors are interpreted, added "rgl.meshColorWarning"
    option to control warnings about these changes.
  - Added arc3d() function to draw spherical arcs
  - Added "polygon_offset" material property, to allow lines to be drawn
    on surfaces.
  - Added plot3d(), persp3d() and as.mesh3d() methods for
    "triSht" and "tri" classes (produced by interp and tripack
    packages.)
  - The plot3d.mesh3d() method now has the same default
    for "aspect" as the default method.
  - Probably due to a compiler change, rgl.bbox() was 
    returning 0/1 instead of the id of the axes.
  - pch3d() was failing in rglwidget() for some shapes.
    (Reported by Luca Scrucca.)
  - pch3d() now allows separate "color" and "bg" specifications
    for each point.  In addition, the default for the "lit"
    material property is now FALSE, so by default filled
    symbols will match the requested colour regardless of 
    lighting.
  - par3d(mouseMode = "none") was not implemented properly,
    so appeared to be a no-op.
  - plot3d() methods for objects of class "formula" and "lm"
    and a persp3d() method for objects of class "formula"
    have been added.  (A bug in the implementation of
    as.mesh3d.deldir() was found and fixed during the 
    latter addition.)
  - as.mesh3d(), plot3d() and persp3d() methods for "ashape3d"
    objects from the alphashape3d package have been added.
  - The mouse mode (trackball, zoom, etc.) can now be applied
    separately to each individual subscene in a scene.
    (By default the mode is inherited from the root subscene.)
  - Added par3d("userProjection"), to allow the user to supply
    a change to the projection after all other display calculations 
    have been done.
  - Added par3d("activeSubscene"), to allow mouse callback
    functions to determine which subscene was clicked.
  - Selection functions did not work well with subscenes.
  - Deleting an object that has been added as a 3D sprite
    caused rgl to crash.
  - A number of memory bugs found by rchk have been fixed.

0.100.19
  - Fix some bugs detected by valgrind
  
0.100.24
  - Fix thigmophobe3d to try to keep up with changes in 
    plotrix::thigmophobe.
  - Stop ?rgl.postscript from writing files to current directory
  
0.100.26
  - open3d() now signals an error if unnamed parameters are used
  - toggleWidget() now makes it easier to initialize the scene with
    some objects hidden.
  - added clipMesh3d() to allow smooth clipping of mesh objects
  - Made plot3d.lm() method handle a larger variety of models, by
    allowing for curved surfaces.
  - Fixed the startup code so that systems that don't provide
    uname still work.  (Suggestion of Settra Khemri.)
  - Added as.mesh3d.default() method to convert triangles or quads
    to a mesh3d object.
  - Added as.triangles3d() generic with methods to convert mesh3d
    objects into matrices representing triangles.
  - Added as.triangles3d.rglId() and as.mesh3d.rglId() methods to
    convert displayed objects to usable data.
    
0.100.30

  - Added meshColor as an argument to tmesh3d(), qmesh3d()
    and dot3d(); changed default to no longer give warning if
    meshColor is not specified.
  - Added all.equal() method for mesh3d objects, so that
    changes caused by the above are ignored.
  - Added tri_to_keep argument to as.mesh3d.ashape3d() for
    compatibility with conflicting method from nat package
    version 1.8.11.
  - Removed deprecated C++ functions std::bind2nd and std::ptr_fun
    as requested by CRAN.  Other changes to remove compile
    warnings also made.
    
0.100.45

  - Added a section on textures to the main vignette.
  - Fixed bug when setting windowRect:  viewport was not
    always updated.
  - Fixed bug in handling mouse wheel events:  they were
    not directed to the correct subscene.
  - Fixed bug in configure script for systems with pkg-config 
    but no freetype2.
  - Fixed bug that caused bg3d() and bgplot3d() to wipe out
    fog setting.
  - Fixed writeASY() to work with a more recent version of 
    Asymptote.  Use `ver244 = TRUE` for the older version.
  - plot3d(..., type = "s", add = TRUE) chose a bad default
    radius for the spheres -- possibly even zero.
  - planes3d() could fail to draw the plane if it intersected a
    vertex of the bounding box of the scene.
  - The configure script has been updated.
  - In Shiny, controllers like rglMouse() did not automatically
    link to an rglwidget().
  - The functions in the tkrgl package have been moved into rgl.
  - Demo tests are suppressed when run with the rgl null device.
  - The anaglyph() function in the "stereo" demo now prints
    information about failed pixel reads.
  - Included textures have been compressed (and in some cases
    repaired).
  - The tests of the demos have been moved to inst/slowTests so that
    running them is optional (and the CRAN checks will go faster).
    
0.100.47

  - Fixed a bug in readOBJ that affected reading texture coordinates.
  - rgl.pixels(), rgl.snapshot() and snapshot3d() now read from the
    back buffer, which should increase reliability.
  - demo(stereo) now uses plot.raster() rather than image().
  
0.100.50

  - Rewrote the initialization code to deal with problems
  related to indirect GLX and Xvfb.
  - Added ?rgl.init help topic to describe initialization
  issues.
  - Added sanity check to setting of par3d("windowRect")

0.100.54

  - Fixed bug in plot3d.rglscene that caused restored subscenes to 
    ignore the mouse.
  - Changed rgl.attrib(id, "normals") so the normals will be returned
    whether or not the object is lit.  (Suggestion of Tyler 
    Morgan-Wall)
  - The labels used in rglwidget() are now independent of set.seed(),
    using code borrowed from Shiny for our own private RNG.
  - getr3dDefaults() now gets values from rgl::r3dDefaults
    if they are not present in the user's r3dDefaults list.
  - bgplot3d() now uses the background colour from argument
    bg.color (defaulting to the background color from
    getr3dDefaults()) rather than always choosing white.
  - next3d() no longer messes up when a user changes active
    subscenes.
  - If a sufficient version of Pandoc is not found, the 
    vignettes will still run, but won't execute any rgl
    code.
  - The maintainer email address has been changed to 
    murdoch.duncan@gmail.com.
    
0.101.2
  - The build files have been updated to work with Rtools40
    on Windows.
  - rgl.snapshot and rgl.postscript could crash if a zero
    length filename was passed to them.
  - rglwidget() now saves a copy of the original scene,
    so it can be reconstructed or modified later.
    
0.102.29
  - More deprecation of older writeWebGL style controls.
  - Add extra knitr hooks, so support for rgl should be
    very similar to support for standard graphics output.
  - Major rewrite of the WebGL code so that transparency
    is handled better in rglwidget().  It has also been
    split into multiple files which are joined with 
    "minification" on installation.
  - Added utility function makeDependency() to support 
    Javascript library in source.
  - WebGL code now supports fog in scenes.  The default
    r3dDefaults now sets material$fog to TRUE, and bg$fog to
    "none".  (In rgl, fog must be set *both* in the background
    and in the object to display.)
    The formula used in WebGL is slightly different than in the 
    internal R display.) 
  - getr3dDefaults now has two optional arguments to specify
    what to retrieve, e.g. getr3dDefaults("material", "color")
    to retrieve r3dDefaults$material$color, with NULL 
    if either part is missing.
  - A bug in the initial color of a mesh object has been fixed.
  - A bug in translating mouse coordinates (reported on 
    StackOverflow by Richard Morey) when an rgl widget is
    included in a Gitbook has been fixed. 
  - Modified writeASY() for compatibility with Asymptote
    2.65.  (Reported by Pavel Stříž.)
  - Added fogScale parameter to bg3d() and rgl.bg() to
    allow increased or decreased fog.
  - Added fastTransparency parameter to spheres3d() and
    rgl.spheres(), to allow them to be drawn more quickly
    when transparency is used.
  - "mesh3d" methods for shade3d, wire3d, and dots3d
    have been rewritten to share code, allowing meshes
    to have different front and back material properties.
  - New functions cur3d(), set3d(), close3d() and ids3d() have been 
    added.  Generally, users should use these rather than
    rgl.cur(), rgl.set(), rgl.close() and rgl.ids().
  - pop3d() has been modified slightly so that it no
    longer opens a new window if none is already present
  - snapshot3d() now has optional width and height parameters for the saved snapshot.
  - the cursor now reflects the mouse mode in rglwidget()
    displays.
  - added setGraphicsDelay() function to work around bug
    in MacOS Catalina XQuartz.
  - Made various improvements to reduce notes and warnings
    during install, including suppressing deprecated OpenGL
    warnings on MacOS.
  - Texture coordinates in mesh objects now act the same
    as colors with respect to the meshColors variable.
  - Some declarations in WebGL made assumptions that were
    not valid on mobile devices.
  - Touch events are now supported in WebGL.
  - Added "snapshot" knitr option to use when autoprinting.
  - Added defaults to snapshot3d(width = NULL, height = NULL).
  - Added as.mesh3d.rglobject method.
  - Added clip_to_density argument to plot3d.lm() method.
  - The "depth_mask" material property was being ignored
    in rglwidget().
  - Added clipObj3d(), contourLines3d() and filledContour3d() functions.
  - Modified clipMesh3d() function to make it more consistent
    with the above three functions.  The main incompatibility
    with the version in 0.100.26 is that only vertex
    coordinates are now passed to the clipping function.

0.103.5:
  - Add merge() method for "mesh3d" objects, and use it in
    filledContour3d().
  - Fixed some memory leaks found by valgrind, and problems seen
    on systems with no functional Asymptote or Pandoc.

0.104.16:
  - Fixed bug in rglwidget() that caused it to fail to display
    text if too many strings were in the same object.
    (Reported by Yohann Demont.)
  - Added --disable-opengl configure option to run entirely without
    OpenGL (to support Apple M1 machines without GLX,
    and others which don't have X11 or OpenGL devel
    files installed).
  - Added explicit typecasts to suppress compile warnings.
  - Restored some of the Windows configuration from pre-0.101.2
    to allow use on older R versions.
  - Dropped use of mathjaxr, which caused issues on Debian.
  - Fixed some small bugs, found by lintr.
  - Fixed bugs in Shiny support, and moved Shiny demo code into
    single files in demo directory.
  - Experimental support for handling mouse selection in Shiny
    added, along with "shinyMouse" demo.
  - Fixed bugs in addNormals.mesh3d method, added angleWeighted
    argument, defaulting to TRUE.
  - Fixed bugs in rglwidget() displays of transparent spheres.
  - The result of open3d() now has class "rglOpen3d",
    and knitr will use this during auto-plotting.

0.105.12:
  - Windows builds now download Freetype from rwinlib
    during the build.  (Contributed by Jeroen Ooms.)
  - shinySetPar3d() now accepts a list, as returned in
    input$par3d by shinyGetPar3d(), as input.  (Suggestion
    of Yohann Demont.)
  - Inclusion in knitr documents will now be simplified
    in versions of knitr that incorporate its PR#1892.
  - The default color scheme for filledContour3d changed in
    R versions previous to 3.6.0, as hcl.colors() didn't 
    exist in those versions.  (Reported by Daniel Baston.)
  - Testing shows that with the above change, rgl will now
    work in R versions from 3.3.0 up.
  - Added "webshot" argument to snapshot3d(), to use the
    webshot2 package (currently only available from
    Github; see ?snapshot3d for details) to produce snapshots
    even on headless systems.  
  - snapshot3d() now defaults to writing to a temporary file
    instead of failing if no filename is given.
  - Both snapshot3d() and rgl.snapshot() now return the 
    output filename invisibly.
  - rglwidget() no longer tries to include both a snapshot and
    a WebGL scene:  it can only do one or the other.
  - Some bugs in thigmophobe3d, mergeVertices and 
    as.mesh3d.default have been fixed.
  - Moved development home from R-forge to Github.
  - Now builds the non-OpenGL DLL and puts it in inst/useNULL,
    so options(rgl.useNULL=TRUE) before loading rgl will cause
    to to not use X11 at all.
  - Made the startup code more resilient in case X11 isn't
    working.
  - Set up a drat repository to hold the unreleased webshot2
    package.
