//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

#ifndef CONFORMANCE_TESTS_CONFORMANCE_TEST_H_
#define CONFORMANCE_TESTS_CONFORMANCE_TEST_H_

#include "gtest/gtest.h"

#include <EGL/egl.h>
#include <EGL/eglext.h>

#include <string>

struct D3D11
{
    static EGLNativeDisplayType GetNativeDisplay() { return EGL_D3D11_ONLY_DISPLAY_ANGLE; }
};

#define CONFORMANCE_TESTS_ES2 2
#define CONFORMANCE_TESTS_ES3 3

#if CONFORMANCE_TESTS_TYPE == CONFORMANCE_TESTS_ES2
typedef testing::Types<D3D11> ConformanceTestTypes;
#elif CONFORMANCE_TESTS_TYPE == CONFORMANCE_TESTS_ES3
typedef testing::Types<D3D11> ConformanceTestTypes;
#else
#    error "Unknown CONFORMANCE_TESTS_TYPE"
#endif

#define DEFINE_CONFORMANCE_TEST_CLASS(name) \
    template <typename T>                   \
    class name : public ConformanceTest<T>  \
    {};                                     \
    TYPED_TEST_SUITE(name, ConformanceTestTypes);

template <typename T>
class ConformanceTest : public testing::Test
{
  public:
    ConformanceTest() : mNativeDisplay(T::GetNativeDisplay()) {}

  protected:
    void run(const std::string &testPath) { RunConformanceTest(testPath, mNativeDisplay); }

  private:
    EGLNativeDisplayType mNativeDisplay;
};

void RunConformanceTest(const std::string &testPath, EGLNativeDisplayType nativeDisplay);

#endif  // CONFORMANCE_TESTS_CONFORMANCE_TEST_H_
