#include <ObjectHeader.h>
The ObjectHeader is a collection of MetaData which helps define a Property. It also acts as a key for getting an instance of a property from a CompoundProperty.
◆ ObjectHeader() [1/3]
| Alembic::AbcCoreAbstract::ALEMBIC_VERSION_NS::ObjectHeader::ObjectHeader |
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Default constructor creates an unspecified object header. ...
◆ ObjectHeader() [2/3]
| Alembic::AbcCoreAbstract::ALEMBIC_VERSION_NS::ObjectHeader::ObjectHeader |
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const std::string & | iName, |
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const MetaData & | iMetaData ) |
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Explicit constructor, ignoring full name. ...
◆ ObjectHeader() [3/3]
| Alembic::AbcCoreAbstract::ALEMBIC_VERSION_NS::ObjectHeader::ObjectHeader |
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const std::string & | iName, |
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const std::string & | iFullName, |
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const MetaData & | iMetaData ) |
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Explicit constructor with full name. ...
◆ getFullName()
| const std::string & Alembic::AbcCoreAbstract::ALEMBIC_VERSION_NS::ObjectHeader::getFullName |
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All objects have a full name, which is unique in the whole file. ...
◆ getMetaData()
| const MetaData & Alembic::AbcCoreAbstract::ALEMBIC_VERSION_NS::ObjectHeader::getMetaData |
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All objects have metadata. It is manipulated directly.
◆ getName()
| const std::string & Alembic::AbcCoreAbstract::ALEMBIC_VERSION_NS::ObjectHeader::getName |
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Default Copy constructor Default Assignment operator
All objects have a name, which is unique amongst its siblings. ...
The documentation for this class was generated from the following file: