/*
 * Copyright (C) 2025 Samuel Weinig <sam@webkit.org>
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#pragma once

#if ENABLE(THREADED_ANIMATIONS)

#include <WebCore/FloatPoint.h>
#include <wtf/Variant.h>

namespace WebCore {

struct BlendingContext;

struct AcceleratedEffectOffsetPosition {
    struct Normal { constexpr bool operator==(const Normal&) const = default; };
    struct Auto { constexpr bool operator==(const Auto&) const = default; };

    Variant<Normal, Auto, FloatPoint> value { Normal { } };

    bool operator==(const AcceleratedEffectOffsetPosition&) const = default;
};

// MARK: - Blending

bool NODELETE canBlend(const AcceleratedEffectOffsetPosition&, const AcceleratedEffectOffsetPosition&);
AcceleratedEffectOffsetPosition blend(const AcceleratedEffectOffsetPosition&, const AcceleratedEffectOffsetPosition&, const BlendingContext&);

} // namespace WebCore

#endif // ENABLE(THREADED_ANIMATIONS)
