/*
 * Copyright (C) 2011 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
 */

#pragma once

#if ENABLE(WEBGL)

#include <WebCore/WebGLVertexArrayObjectBase.h>

namespace WebCore {

class WebGLVertexArrayObjectOES final : public WebGLVertexArrayObjectBase {
public:
    static Ref<WebGLVertexArrayObjectOES> createLost();
    static Ref<WebGLVertexArrayObjectOES> createDefault(WebGLRenderingContextBase&);
    static Ref<WebGLVertexArrayObjectOES> createUser(WebGLRenderingContextBase&);

    virtual ~WebGLVertexArrayObjectOES();
private:
    WebGLVertexArrayObjectOES(WebGLRenderingContextBase&, PlatformGLObject, Type);
    WebGLVertexArrayObjectOES();
    void deleteObjectImpl(const AbstractLocker&, GraphicsContextGL*, PlatformGLObject) final;
    ArrayObjectType arrayObjectType() const final { return ArrayObjectType::ObjectOES; }
};

} // namespace WebCore

SPECIALIZE_TYPE_TRAITS_BEGIN(WebCore::WebGLVertexArrayObjectOES)
    static bool isType(const WebCore::WebGLVertexArrayObjectBase& objectBase) { return objectBase.arrayObjectType() == WebCore::WebGLVertexArrayObjectBase::ArrayObjectType::ObjectOES; }
SPECIALIZE_TYPE_TRAITS_END()

#endif
