Spray Your Color (SYC)
The game works as follows: You must shoot your
opponent and then take a color cartridge from him.
You can collect up to eight color cartridges. If you
have one or more color cartridges, you can use a
special teleporter that does not work without color
cartridges. This teleporter will take you to a room
called the Spray Room, where you will find two spray
walls on which you can spray your logos. Once you
teleport into the spray room, you automatically
receive a spray gun and cannot use any weapons. The
spray room is also a neutral zone, at least for a
certain amount of time. If you stay in the spray
room too long, the map will creatively send you to
the afterlife. ;)
Once you have sprayed your logos on the wall
for points, you will return to the main area of the
map, where you can fight for more color
cartridges.
If you see a color cartridge that belongs to your
team, you can neutralize it by running over it so
that the opponent cannot collect it. In FFA mode, it
is not possible to collect or neutralize your own
color cartridges. That's bad luck. However, you
don't have to worry about which spray wall is the
right one to use when spraying, as both are
available to you in FFA mode. In team mode, however,
the right color is crucial.
To avoid having to walk around for hours to
find the teleporter, there is an icon (can be
disabled in the Setup -> Options -> Help menu) that
is visible even through walls, provided you have
collected at least one color cartridge. This shows
you the location of the teleporter.
Scoring:
For each sprayed logo, your own team gets 5 points.
In FFA mode the points go to your own account. If
you manage to spray 5 logos in a row without leaving
the room, you get a bonus of 10 points
(SprayKiller). If you manage to spray 8 logos in a
row, you get an extra 25 points (SprayGod).
Examples:
3 logos: 3 * 5 points = 15 points
6 logos: 6 * 5 points = 30 points + 10 bonus points
= 40 points
8 logos: 8 * 5 points = 40 points + 10 bonus points
+ 25 bonus points = 75 points
Big Balloon (BB)
Big Balloon is similar to Domination in Unreal
Tournament, except that it involves crates, each
containing a balloon that rises when you stop near
the crate. There are three crates on the map. When
you approach one of the crates, a balloon of your
team's color will rise. However, it takes 10 seconds
for the balloon to rise, and points are only awarded
when the balloon is at the top. If you want a
balloon to rise faster, simply gather several
players of the same team around the balloon. The
longer the balloon stays up or the more balloons of
your team's color light up, the more points you
score. If an opposing player touches the balloon for
5 seconds, the balloon will burst and a new balloon
of the opposing team's color will rise.
To avoid running around for hours to find the
balloons, there is an icon (can be disabled in the
menu under Setup -> Options -> Help) that is also
visible through walls. It shows the position of the
balloons and which team has just captured a balloon.
Scoring:
The team scores one point every 2 seconds for each
balloon in its own team color. If all three balloons
are held by the same team, the points are doubled.
The team gets 2 points per balloon every 2 seconds,
so 6 points in 2 seconds.
Personal bonus points:
5 points for raising a balloon
1 point
for bursting an opponent's balloon
1 point for
defending a balloon of your color
2 points for
helping a balloon rise faster
Capture The Lolly (CTL)
The justifiably popular game mode Capture The Flag
has found its way into WoP as Capture The Lolly.
Instead of capturing flags, the focus is on
capturing sweet lollipops. The game is played in two
teams, each trying to infiltrate the other team's
base and steal the lolly. If they succeed, they must
bring the lollipop back to their own base to deliver
to their own lollipop. It is important to note that
you only score points if your own lollipop is in the
base. If it is not, your own lolly must first be
recaptured by taking out the opponent's lolly
carrier and your own team running over the lolly.
The lolly will then reappear in your base and does
not need to be carried back. The goal is to both
steal the other team's lolly and protect your own
lolly in order to score points. Only the team that
works well together will be successful.
Personal bonus points:
5 points for capturing and delivering the
lolly
1 point for bringing the lolly back to
your base; 1 additional point if a team member
immediately brings the opponent's lolly to your base
2 points for shooting down the enemy lolly
carrier; 2 additional points if a team member
immediately brings the opponent's lolly to your base
1 point for defending your own lolly carrier;
1 additional point for taking out the opponent who
last attacked or hit your own lolly carrier
1
point for defending your own lolly
One Lolly Capture (1LC)
This game mode modifies Capture The Lolly so that
there is only one neutral lollipop in the center of
the map, which each team must pick up and place in
the opposing team's base, where the opposing team's
lollipop is located. The colored lollipops cannot be
picked up or stolen. One Lolly Capture is therefore
a slightly faster game, as you do not have to run
all the way to the other team's base and back.
Depending on which team gets to the neutral lolly
first, one team becomes the attacker, while the
other team has to defend its base. Of course, good
teamwork is essential here as well!
Personal bonus points:
points for capturing and delivering the
lolly
2 points for shooting down the enemy
lolly carrier
1 point for defending your own
lolly carrier; 1 additional point for taking out the
opponent who last attacked or hit your own lolly
carrier
1 point for defending your own lollipop
in the base
Last Pad Standing (LPS)
Last Pad Standing is our take on the popular Last
Man Standing game mode. Each player has a certain
number of virtual lives and is eliminated when all
of his or her lives are used up. The last player
standing wins the game.
Since this game mode invites you to hide and wait
for your fellow players to make life difficult for
each other, we have added a corresponding icon
(which can be turned off in the menu under Setup ->
Options -> Help) that floats above the players'
heads and is also visible through walls. This makes
it very difficult to hide. To make it even more
exciting, the leading player is shown with a red
symbol and should therefore be at the top of the
list. If more than one player is in that position at
the same time, they will all be marked with a red
symbol.
Freeze Tag (FT)
This game mode is a classic and should not be
missing in WoP. The goal is to freeze the opposing
team with an arsenal of icy weapons as quickly and
completely as possible. But be careful, players on
the same team can help each other out and unfreeze
each other as long as they are not frozen
themselves. To help you find your frozen teammates,
we have added an icon (which can be turned off in
the Setup -> Options -> Help menu) that floats above
the players' heads and is also visible through
walls.
Personal bonus points:
1 point for freezing an opposing player
1
point for unfreezing a player from your team
Catch The KillerDuck (CTKD)
Everything here revolves around the golden
KillerDuck, as points are only awarded for
collecting and holding the prestigious duck. It is
located somewhere on the map, marked by a golden
symbol (can be turned off in the menu under Setup ->
Options -> Help), which is also visible through
walls. If you collect it, you suddenly become the
hunted and are not allowed to shoot or pick up
weapons. This also applies to ammunition. On the
other hand, you gain more speed and jumping power to
escape your hunters as fast as possible. Of course,
you can still use power-ups, except for the
holdables. While the hunters can't hurt each other,
you are now vulnerable, which is why the duck gives
you 200% health and shield energy when you pick it
up.
If you think you can hide somewhere with the duck
and have a lazy day, think again. The duck quacks
all the time, and the little cloud of points that
rises above you every three seconds can be seen from
anywhere on the map, even through walls.
InstaPad
InstaPad is not a specific game mode, but rather a
kind of mutator that can be added to any of the
game's modes from the menu. When InstaPad is
selected, all weapons and ammo packs are removed
from the maps and players are equipped with the
iNjECTOR and infinite ammo from the start of a
round. The iNjECTOR works in a similar way to the
SPLASHER, meaning it has a slow rate of fire, but
incredible penetrating power. One hit is usually
enough to defeat the enemy instantly.
In addition, the weapon is equipped with a
special zoom that causes enemy Pads to light up.
InstaPad is for fans of precise aiming and fast
gameplay.