The Game Modes

Spray Your Color (SYC)

The game works as follows: You must shoot your opponent and then take a color cartridge from him. You can collect up to eight color cartridges. If you have one or more color cartridges, you can use a special teleporter that does not work without color cartridges. This teleporter will take you to a room called the Spray Room, where you will find two spray walls on which you can spray your logos. Once you teleport into the spray room, you automatically receive a spray gun and cannot use any weapons. The spray room is also a neutral zone, at least for a certain amount of time. If you stay in the spray room too long, the map will creatively send you to the afterlife. ;)
Once you have sprayed your logos on the wall for points, you will return to the main area of the map, where you can fight for more color cartridges.
If you see a color cartridge that belongs to your team, you can neutralize it by running over it so that the opponent cannot collect it. In FFA mode, it is not possible to collect or neutralize your own color cartridges. That's bad luck. However, you don't have to worry about which spray wall is the right one to use when spraying, as both are available to you in FFA mode. In team mode, however, the right color is crucial.
To avoid having to walk around for hours to find the teleporter, there is an icon (can be disabled in the Setup -> Options -> Help menu) that is visible even through walls, provided you have collected at least one color cartridge. This shows you the location of the teleporter.

Scoring:
For each sprayed logo, your own team gets 5 points. In FFA mode the points go to your own account. If you manage to spray 5 logos in a row without leaving the room, you get a bonus of 10 points (SprayKiller). If you manage to spray 8 logos in a row, you get an extra 25 points (SprayGod).

Examples:
3 logos: 3 * 5 points = 15 points
6 logos: 6 * 5 points = 30 points + 10 bonus points = 40 points
8 logos: 8 * 5 points = 40 points + 10 bonus points + 25 bonus points = 75 points


Big Balloon (BB)

Big Balloon is similar to Domination in Unreal Tournament, except that it involves crates, each containing a balloon that rises when you stop near the crate. There are three crates on the map. When you approach one of the crates, a balloon of your team's color will rise. However, it takes 10 seconds for the balloon to rise, and points are only awarded when the balloon is at the top. If you want a balloon to rise faster, simply gather several players of the same team around the balloon. The longer the balloon stays up or the more balloons of your team's color light up, the more points you score. If an opposing player touches the balloon for 5 seconds, the balloon will burst and a new balloon of the opposing team's color will rise.
To avoid running around for hours to find the balloons, there is an icon (can be disabled in the menu under Setup -> Options -> Help) that is also visible through walls. It shows the position of the balloons and which team has just captured a balloon.

Scoring:
The team scores one point every 2 seconds for each balloon in its own team color. If all three balloons are held by the same team, the points are doubled. The team gets 2 points per balloon every 2 seconds, so 6 points in 2 seconds.

Personal bonus points:
5 points for raising a balloon
1 point for bursting an opponent's balloon
1 point for defending a balloon of your color
2 points for helping a balloon rise faster


Capture The Lolly (CTL)

The justifiably popular game mode Capture The Flag has found its way into WoP as Capture The Lolly. Instead of capturing flags, the focus is on capturing sweet lollipops. The game is played in two teams, each trying to infiltrate the other team's base and steal the lolly. If they succeed, they must bring the lollipop back to their own base to deliver to their own lollipop. It is important to note that you only score points if your own lollipop is in the base. If it is not, your own lolly must first be recaptured by taking out the opponent's lolly carrier and your own team running over the lolly. The lolly will then reappear in your base and does not need to be carried back. The goal is to both steal the other team's lolly and protect your own lolly in order to score points. Only the team that works well together will be successful.

Personal bonus points:
5 points for capturing and delivering the lolly
1 point for bringing the lolly back to your base; 1 additional point if a team member immediately brings the opponent's lolly to your base
2 points for shooting down the enemy lolly carrier; 2 additional points if a team member immediately brings the opponent's lolly to your base
1 point for defending your own lolly carrier; 1 additional point for taking out the opponent who last attacked or hit your own lolly carrier
1 point for defending your own lolly


One Lolly Capture (1LC)

This game mode modifies Capture The Lolly so that there is only one neutral lollipop in the center of the map, which each team must pick up and place in the opposing team's base, where the opposing team's lollipop is located. The colored lollipops cannot be picked up or stolen. One Lolly Capture is therefore a slightly faster game, as you do not have to run all the way to the other team's base and back. Depending on which team gets to the neutral lolly first, one team becomes the attacker, while the other team has to defend its base. Of course, good teamwork is essential here as well!

Personal bonus points:
points for capturing and delivering the lolly
2 points for shooting down the enemy lolly carrier
1 point for defending your own lolly carrier; 1 additional point for taking out the opponent who last attacked or hit your own lolly carrier
1 point for defending your own lollipop in the base


Last Pad Standing (LPS)

Last Pad Standing is our take on the popular Last Man Standing game mode. Each player has a certain number of virtual lives and is eliminated when all of his or her lives are used up. The last player standing wins the game.
Since this game mode invites you to hide and wait for your fellow players to make life difficult for each other, we have added a corresponding icon (which can be turned off in the menu under Setup -> Options -> Help) that floats above the players' heads and is also visible through walls. This makes it very difficult to hide. To make it even more exciting, the leading player is shown with a red symbol and should therefore be at the top of the list. If more than one player is in that position at the same time, they will all be marked with a red symbol.


Freeze Tag (FT)

This game mode is a classic and should not be missing in WoP. The goal is to freeze the opposing team with an arsenal of icy weapons as quickly and completely as possible. But be careful, players on the same team can help each other out and unfreeze each other as long as they are not frozen themselves. To help you find your frozen teammates, we have added an icon (which can be turned off in the Setup -> Options -> Help menu) that floats above the players' heads and is also visible through walls.

Personal bonus points:
1 point for freezing an opposing player
1 point for unfreezing a player from your team


Catch The KillerDuck (CTKD)

Everything here revolves around the golden KillerDuck, as points are only awarded for collecting and holding the prestigious duck. It is located somewhere on the map, marked by a golden symbol (can be turned off in the menu under Setup -> Options -> Help), which is also visible through walls. If you collect it, you suddenly become the hunted and are not allowed to shoot or pick up weapons. This also applies to ammunition. On the other hand, you gain more speed and jumping power to escape your hunters as fast as possible. Of course, you can still use power-ups, except for the holdables. While the hunters can't hurt each other, you are now vulnerable, which is why the duck gives you 200% health and shield energy when you pick it up.
If you think you can hide somewhere with the duck and have a lazy day, think again. The duck quacks all the time, and the little cloud of points that rises above you every three seconds can be seen from anywhere on the map, even through walls.




InstaPad

InstaPad is not a specific game mode, but rather a kind of mutator that can be added to any of the game's modes from the menu. When InstaPad is selected, all weapons and ammo packs are removed from the maps and players are equipped with the iNjECTOR and infinite ammo from the start of a round. The iNjECTOR works in a similar way to the SPLASHER, meaning it has a slow rate of fire, but incredible penetrating power. One hit is usually enough to defeat the enemy instantly.
In addition, the weapon is equipped with a special zoom that causes enemy Pads to light up. InstaPad is for fans of precise aiming and fast gameplay.