TITLE: sunset the 421st
NAME: Oliver Pons-Adrover
COUNTRY: Austria
EMAIL: jamez@xover.ml.org
WEBPAGE: jamez.xover.ml.org
TOPIC: Nature
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: sunset42.jpg
ZIPFILE: sunset42.zip
RENDERER USED: 
    LightWave 3D 5.6

TOOLS USED: 
    Photoshop 5.0

RENDER TIME: 
    ~15h @ 2500x1600

HARDWARE USED: 
    PPro 233, 128mb, FG 1000 pro


IMAGE DESCRIPTION: 

alright, almost everyone thought of doing some sort
of sunset at first but changed their mind later on.
i however decided to risk being burried with all the
other unknown graphics designers.
oh, wait a min, i just remembered i'm no graphics
designer, it's just a darn hobby. nowhere near to
being a proffessional. gee, close one!
btw, take a look at the original pic within the zip.
rendered in 2500x1600 and do zoom.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

well, most important difference of this image compared
to all the thousands of sunsets i have done before:
instead of looking for a quick'n dirty way of making
grass i figured it's time for something new. somethin
revolutionary. since i got lotsa spare time right now
(yes, i do ignore the 3000+ pages covering human
anatomy plus the physics and chemistry books) i started
modelling some real grass. i guess it was worth it!?
but, like almost every object that's supposed to look
realistic, the grass and the trees require more ram
than i have. so i split the project into three pieces.
first one creates the sky and sun. second one adds the
ocean (btw, what do YOU think about the water??), the
trees and the ship. third part includes the grass in
foreground and the birdies.
results in way more than a million points but no scratch
disk usage. yeah!
do tell me what you think and you may criticize.
cheers gm jamez.