Email: LymphCycle@juno.com Name: Chris Plush Topic: Transformation COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT Title: Coming Real Soon Country: U.S.A Webpage: www.geocities.com/blengine (BE THERE!) Renderer Used: BLENDER Tools Used: Everything was made in BLENDER, except the movie poster, i used Paint Shop Pro. Creation Time: About 2 and a half weeks Hardware Used: Compaq Presario, old, dont know much about it. Viewing Recommendations: none really, please read captions fast though, i didnt have time to double over the animation to make more reading time. Animation Description: It is an animation of atomic bombs finally changing our world into rubble. And also, the cockroach transforms into a conscious, walking, talking, more inteligent species due to the radiation and all. Description of how this animation was made: Scene 1- just 3d text scrolling upward. Scene 2- the planes basic shape is an elipse extruded. the bombs were made from circles extruded and a hollow box for the bottom. The mechanical arm is also alot of circles extruded. The hands were profiles extruded. Scene 3- A plane as the ground. Bomb used from scene two. The explosion was BLENDER's particle effects in action. To brighten the scene as the bomb explodes, i animated the energy of a lamp. Scene 4- The guys head was modeled by first making front and side profiles of his head, then adding outlines of the nose, eyesockets, and mouth. Each 2d profile, i put into 3d space as to where they would be in reality. I then created the important facial contours such as his cheek bones and chin and neck. Then i skinned his entire head. His suit, feet, and hands were made the same way. The breifcase is a smooth box. The glasses were extruded circles and rings. Scene 5- I created a handful of buildings and duplicated them around to form a city, adding sidewalks, cars, parkinglots, and billboards too. The shockwave is also BLENDER's particle system at work. I had to majorly cut down on the number of particles used to save render time and memory. As it is, that scene itself took about 32 hours to render, whew! Scene 6- A sphere with a land/water image map. The shockwave, particles, and the transformation following the shockwave is just an image map sliding over the already existing land/water image map. Scene 7- The roach scene was my favorite. The head was created using the same method as the man, drawing profiles first, as was the body too, drawing contours, then skinning. his antennae and legs were created by extruding circles. The area he was in was just a simple landscape with a rubble-like texture. The mousetrap was a cube, and yup, you guessed it, circles extruded!