EMAIL: Bobko@injersey.com NAME: Christopher Bobko TOPIC: Time COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Pov-Ray v. 2.2 TOOLS USED: Moray v. 2.02 RENDER TIME: 2 hours, 39 minutes, 33 seconds HARDWARE USED: 486-50Mhz PC with Math co-processor and 8m Ram. IMAGE DESCRIPTION: This scene is my interpretation of futuristic time travel. When I first saw the "time" topic, I thought about doing something about the obvious topic, clocks. I actually played around with ideas with clocks for a long time before I realized that I could not do a clock rendering as well as many other people out there. Therefore, the only way I saw to have a chance was to have a different take on the broad topic of time. Hence was the time travel idea born. The center of attention in the picture is a close up of a time machine. On the top are what I imagine to be comperable to wheels on a car; they attach to the time channel and provide the means by which the machine moves. In the front of the machine is a heavy duty door with a window to the "outside". Holding the door on the left is a heavy duty hinge. On our right side of the machine are six heavy duty locks. In order to wihtstand the rigors of time travel, the locks and hinges are stamped out in a manner so that they are preattached; in other words, no welding is needed. Also shown in the picture are dozens of other time channels, many of which with similar time machines. It appears that the time machine industry will be as profitable as the automobile industry! I hope you enjoy looking at this rendering as much as I enjoyed creating it! DESCRIPTION OF HOW THIS IMAGE WAS CREATED: As indicated above, I used the Moray modeller to create this scene, which was eventually rendered in POV-RAY. I would strongly recommend Moray to any intermediate ray-tracing enthusiast. I used nothing out of the ordinary to create the picture. All the objects are simple primitives or CSG objects. The "time channels" are very long parallel cylinders that have been "squashed" so that the "wheels" can fit around them. I think that the channels all coming together at a single point is really rather dramatic and showed the depth quite well. Once I had One time machine and the channels built, it was easy to copy the time machine and create many more, giving a sense of reality and helping the illusion of depth. I think that everything would have looked a little better had the contest allowed for things such as motion blur, but I hope that it is as easy for you as it is for me to envision the time machines speeding along the channels. The lighting is mostly very simple. Most of the scene is lit by only one point light; I found it worked very well to create consistent highlights on the time channels. This point light is posistioned somewhere in the distance directly behind the largest time machine. The largest time machine is the most well lit. Aside from a spotlight posistioned above the machine to compensate for light that it is not receiving from the point light, there are many orange and green spotlights around the bottom pointing up that add more texture and realism to the larger, more detailed machine. Technically speaking, this scene was not incredibly dificult to create. Fortunately, this left me time to work on the "artisticness" of it, (i.e. positioning objects and the camera) which, in my opinion, worked out very well.