EMAIL: gregson@tuns.ca NAME: James Gregson TOPIC: Magic COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT TITLE: Poltergeist COUNTRY: Canada WEBPAGE: http://watchman.ee.tuns.ca/james RENDERER USED: Povray 3.01 TOOLS USED: Moray v2.5b RENDER TIME: 1 hour 30 minutes HARDWARE USED: P90 30mB RAM ATI Mach64 video card IMAGE DESCRIPTION: This image is my interpretation of a poltergeist lifing things and throwing them around. I thought of this topic after having spent numerous years in a house where things fall off of flat surfaces and doors slam in the middle of the night. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I created this image mainly in Moray and then changed it slightly when I exported it to povray, added the fire a light source etc. I started by trying to find a room in my possessed house which would work well in a poltergeist scene. I prefer not to make up rooms because they don't look right because what you imagine changes so you end up with different types of furniture and things tacked on that don't look right. I chose my living room as the base for the room and created a box with the approximate dimensions. I then added the chimmney but made it so that it only goes about halfway down the room so that there would be room for a fire and a mantlepiece. I made the mantlepiece mainly out of boxes tacked together and scaled the way I wanted them. Then I put in the shelves and the mirror. The mirror is cylinders and spheres for the frame with a box for the glass. The art is mainly bezier patches and so are the glasses. The books are three superquadric ellipsoids for the cover, two scaled cubes and a scaled cylinder with a box as the pages. The table is a scaled cylinder with cylinders for legs placed in a triangle. The lamp is a cone and a cylinder and the mouldings and baseboards are the same pattern but scaled differently. The moulding I made in a half unit long section with a box and cylinders, each with a different radius that I tacked together. Then I copied and scaled the small piece of moulding into the lengths that I needed, 36 times the size. For textures I used mainly ones that came with moray but modified them to suit my liking and my living room. The wall texture is speckled to prevent those awful rings that you get with a light source too close to a solid color object. The furniture and art in the room are NOT what is in my living room, so please no comments about needing a decorator or firing the one we have.