EMAIL: henklass@dds.nl NAME: Henk Lasschuit TOPIC: unbelievable COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT TITLE: Strawberry COUNTRY: The Netherlands WEBPAGE: http://huizen.dds.nl/~henklass (Dutch only, sorry, but I'll answer any emailed question) RENDERER USED: POV-RAY 3.1 TOOLS USED: Graphic Converter 2.6 (for conversion only) RENDER TIME: 8 min. 56 sec. HARDWARE USED: Apple Macintosh G3/300 (Here at last! Amen) IMAGE DESCRIPTION: On the beach of the most beautiful island in the world, Schiermonnikoog, a nice boy offers his pretty girlfriend an UNBELIEVABLY HUGE strawberry. The waterkettle and the paper boat are there just for fun (or to add the surreal touch, if you like). DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I have been working with POV-RAY seriously now for about two weeks. And watch me! I have to add that I have some experience as a PASCAL programmer, which helps a lot. I promised my girlfriend, who is very fond of strawberries, to model one for her. And since the IRTC's topic of this period is "unbelievable", what would be more appropriate than to give this strawberry an unbelievable size? The strawberry is a lathe. I tried a sor but I used a cubic spline with a controlpoint with negative x-value and that was not accepted for the sor, yet it was for the lathe. The leaves are identical triangles, distributed around the y-axis in a #while loop. The boy and girl consist of really basic shapes. The 4 legs are in fact one leg, used 4 times with varying textures. The same goes for the arms. The hair was made by substracting a cone from a union of a sphere and a cylinder. The boy's shoes are simply boxes, the girl's are made of a prism of a triangle with a cone for the heel. The waterkettle is a good rendering of the one in my kitchen. Bottom to top it is a torus, a cylinder and a cone. The outlet is a cylinder, of course, and the handle is a prism. The paper boat is made of two halves, each a mesh of eight triangles. I simply rotated one half around the y-axis over 180 degrees and unioned the two halves together. Had I known how to mirror something in POV-RAY, I would have had to build only one quarter of the boat, a mesh of four triangles. Because of problems with reading my (Mac)zipfile and since submitting the sourcecode is optional, I decided to leave it out this time and see if I can come up with a solution for next time. You don't need it anyway, the image is quite simple.