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#ifndef QT3DRENDER_RENDER_QUICK_QUICK3DTEXTURE_P_H
#define QT3DRENDER_RENDER_QUICK_QUICK3DTEXTURE_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <Qt3DRender/qtexture.h>
#include <QtCore/QUrl>

#include <Qt3DQuick/private/quick3dnode_p.h>
#include <Qt3DQuickRender/private/qt3dquickrender_global_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {
namespace Render {
namespace Quick {

class Q_3DQUICKRENDERSHARED_PRIVATE_EXPORT Quick3DTextureExtension : public QObject
{
    Q_OBJECT
    Q_PROPERTY(QQmlListProperty<Qt3DRender::QAbstractTextureImage> textureImages READ textureImages)
    Q_CLASSINFO("DefaultProperty", "textureImages")

public:
    explicit Quick3DTextureExtension(QObject *parent = 0);

    QQmlListProperty<QAbstractTextureImage> textureImages();
    inline QAbstractTexture *parentTexture() const { return qobject_cast<QAbstractTexture *>(parent()); }

private:
    static void appendTextureImage(QQmlListProperty<QAbstractTextureImage> *list, QAbstractTextureImage *textureImage);
    static QAbstractTextureImage *textureImageAt(QQmlListProperty<QAbstractTextureImage> *list, qsizetype index);
    static qsizetype textureImageCount(QQmlListProperty<QAbstractTextureImage> *list);
    static void clearTextureImageList(QQmlListProperty<QAbstractTextureImage> *list);
};

} // namespace Quick
} // namespace Render
} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // QT3DRENDER_RENDER_QUICK_QUICK3DTEXTURE_P_H
