/*
    This file is part of the TDE games library
    Copyright (C) 2003 Andreas Beckermann (b_mann@gmx.de)
    Copyright (C) 2003 Martin Heni (martin@heni-online.de)

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License version 2 as published by the Free Software Foundation.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public License
    along with this library; see the file COPYING.LIB.  If not, write to
    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
    Boston, MA 02110-1301, USA.
*/
/*
    $Id$
*/
#ifndef __KGAMEVERSION_H__
#define __KGAMEVERSION_H__

/**
 * In this file you find a couple of defines that indicate whether a specific
 * feature or function is present in this version of the KGame library.
 *
 * You don't need this for KDE CVS, but for games that live outside of KDE CVS
 * it may be very helpful and a lot easier than writing configure scripts for
 * this task.
 *
 * All defines are prefixed with KGAME_ to avoid conflicts.
 **/

// KGame::savegame() didn't exist in KDE 3.0
#define KGAME_HAVE_KGAME_SAVEGAME 1

// KGameNetwork::port(), KMessageIO::peerPort() and friends were added in KDE 3.2
#define KGAME_HAVE_KGAME_PORT 1

// KGameNetwork::hostName(), KMessageIO::peerName() and friends were added in KDE 3.2
#define KGAME_HAVE_KGAME_HOSTNAME 1

// KGameSequence class was added in KDE 3.2
#define KGAME_HAVE_KGAMESEQUENCE 1

// KGame::addPlayer() needs to assign an ID to new players, otherwise network is
// broken. this is done in KDE 3.2.
#define KGAME_HAVE_FIXED_ADDPLAYER_ID 1

#endif

