# The &kolorlines; Handbook

Roman Razilov

    Roman.Razilov@gmx.de

Roman Merzlyakov

    roman@sbrf.barrt.ru

2000 2001 Roman Razilov, Roman Merzlyakov
&FDLNotice;
2001-05-20
1.00.00

&kolorlines; is a nice little game meant to amuse you for anywhere from 3 minutes to 6 days(straight).

KDE tdegames klines

## Introduction

&kolorlines; is a simple game. It is played by one player, so there is only one winner :-) You play for fun and against the high score. It has been inspired by well known game - Color lines, written for DOS by Olga Demina, Igor Ivkin and Gennady Denisov back at 1992.

In 2000 Roman Merzlyakov wrote a original version for &kde;. Roman Roazilov added to it a cool povray generated animation. Later in 2001 he ported it to &kde; 2 and made it conform to the &kde; games standard.

## Using &kolorlines;

The main rules of game is as simple as possible: you move (using mouse) marbles from cell to cell and build lines (horizontal, vertical or diagonal). When a line contains 5 or more marbles - they are removed from the field and your score grows. After each of your turns computer drops three more marbles onto the field.

The increase in score depends on the amount of erased marbles and if &kolorlines; shows the next balls. The increase will be smaller if you use the information of what's next.

### More &kolorlines; features

&kolorlines; is wonderful in that it will allow you to kill 5 minutes while you wait for that program to compile.

Or, if nothing else, it will allow you to kill 5 minutes.

## Command Reference

### The main &kolorlines; window

There is a large area with marbles. At the right side a bar showing the next three marbles to be dropped on the field. Underneath the field is the status bar. Above it is the menu bar.

#### The Game Menu

&Ctrl;N Game New game

  Starts a new game

&Ctrl;H Game Show Highscores

  Displays the high score table

&Ctrl;Q Game Quit

  Quits &kolorlines;

#### The Move Menu

&Ctrl;Z Move Undo

  This will undo the last move.

Move End Turn

  Skip your move, immediately play the next marbles without you moving any.

D Move Start Tutorial

  Show a short, animated, non-interactive demonstration of how to play the game. If the tutorial is running, the statusbar will show Level: Tutorial, and this menu entry will now show Stop Tutorial.

#### The Settings Menu

Settings Show Statusbar

  Toggles the display of the statusbar.

&Ctrl;P Settings Show Next

  Toggles the information on next marbles.

Settings Use Numbered Balls

  Number the balls according to color. This may be of assistance to players who are color blind, have other vision impairments that make the colors hard to distinguish, or those of you who simply like the look.

Settings Choose Game Type

  Choose a difficulty level, from Very Easy through Very Hard.

Settings Configure Shortcuts

  Displays a standard &kde; shortcut configuration dialog, allowing you to customize the keys used in the game.

#### The Help Menu

&help.menu.documentation;

## Credits and License

&kolorlines;

Program copyright 2000 Roman Merzlyakov roman@sbrf.barrt.ru

Contributors:

- Roman Razilov Roman.Razilov@gmx.de Redesign, Graphik, animation, partial re-write. Special thanks to my wife Larissa Juschkin for testing and discussions.

Documentation copyright 2001 Roman Razilov Roman.Razilov@gmx.de

&underFDL; &underGPL;

## Installation

### How to obtain &kolorlines;

&install.intro.documentation;

### Compilation and Installation

&install.compile.documentation;

### Generating marbles with Povray

All pictures (`klines/*.jpg`) are rendered with Povray 3.0 and manipulated with ImageMagick. Povray & bash scripts are in the folder `>klines/povray`. Customize `balls.pov` as you want, render and install it.

You need Povray 3.0 to render. In newer Versions &ie; 3.1 halo is suppressed.

In order to generate marbles on your system, type the following in the base folder of the &package; distribution:

    % cd klines
    % make install

&documentation.index;