/*---------------------------------------------------------------------------

  mod3.cpp  implements a patience card game

     Copyright (C) 1997  Rodolfo Borges

 * Permission to use, copy, modify, and distribute this software and its
 * documentation for any purpose and without fee is hereby granted,
 * provided that the above copyright notice appear in all copies and that
 * both that copyright notice and this permission notice appear in
 * supporting documentation.
 *
 * This file is provided AS IS with no warranties of any kind.  The author
 * shall have no liability with respect to the infringement of copyrights,
 * trade secrets or any patents by this file or any part thereof.  In no
 * event will the author be liable for any lost revenue or profits or
 * other special, indirect and consequential damages.

 (I don't know a name for this one, if you do, please tell me.)

---------------------------------------------------------------------------*/

#ifndef _MOD3_H_
#define _MOD3_H_

#include "dealer.h"

class Mod3 : public Dealer
{
    TQ_OBJECT
  

public:
    Mod3( TDEMainWindow* parent=0, const char* name=0);

    void deal();

    virtual void restart();
    virtual bool isGameLost() const;
    virtual bool startAutoDrop();

public slots:
    void deckClicked(Card *c);

protected:
    virtual Card *demoNewCards();

private: // functions
    virtual bool checkAdd( int checkIndex, const Pile *c1, const CardList& c2) const;
    virtual bool checkPrefering( int checkIndex, const Pile *c1, const CardList& c2) const;

    void         dealRow(int row);

private:
    Deck  *deck;

    Pile  *stack[4][8];
    Pile  *aces;
};

#endif

//-------------------------------------------------------------------------//
